Health: regen or stimpack?
Or both? Personally what I don't want is to take cover and have my health go back to normal in seconds. If anything, I'd like a slow regen system like TW2, which can be enhanced by augs, drugs and upgrades. If we have a set amount of health per mission that can't fully regenerate, it means we'll have to think our way through conflicts carefully. Maybe after each mission we need to get fixed up at the hospital or limb clinic to mend major injuries. Thoughts?
Or both? Personally what I don't want is to take cover and have my health go back to normal in seconds. If anything, I'd like a slow regen system like TW2, which can be enhanced by augs, drugs and upgrades. If we have a set amount of health per mission that can't fully regenerate, it means we'll have to think our way through conflicts carefully. Maybe after each mission we need to get fixed up at the hospital or limb clinic to mend major injuries. Thoughts?


