Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
SUGGESTIONS
Menu

Register

Health: regen or stimpack?

+
Prev
  • 1
  • …

    Go to page

  • 13
  • 14
  • 15
First Prev 15 of 15

Go to page

C

Calistarius

Senior user
#281
Aug 30, 2014
Safe-r said:
It was a given, but I appreciate you writing it down in detail. It's an enjoyable to read and well caught (as well as including the extra risk of visiting a public hospital as an example of why visiting one might not be the best idea at all times, despite high care standard in exchange higher price tag).
Click to expand...
Heh... thanks. I am all about the details really... to much so really. It's why so many of my posts are so big, because the details are so importent to me that it is very hard for me to sift away the unneccessary stuff... no matter what I talk about. So reading your posts made me think about how this could work, and then think about wanting to write what I "saw" in my head, writing it and seeing more and more details I wanted to include... and there you go. XD
 
M

ManiacFenrir

Rookie
#282
Jan 6, 2015
Magic potions, auras and alien-elf magic buffs! :D

Seriously now, as I understand from the gritty and dark atmosphere in Cyberpunk, and translating it to digital media, healing would happen in stages:

1) Stop bleeding. For most characters, you get shot, you run.

- For poor / starting characters, first aid would be based on bandages, alcohol, even an old and dirty newspaper to cover the holes while you find a way to be out of trouble;
- More rich characters could have access to better equipment, to stop the bleeding faster, there could be aid-packs, stimpacks, etc-packs;
- Cyberware does not bleed, but could have some sort of malfunction or leaking, then disabling the gadget is necessary;


1.1) Dealing with the pain. The wounds hurt and can impair the character on some skills (can't determine how it would work for now, though);


2) Start the healing:

- Depending on the player's aquisition power, either the forementioned Trauma Team, medication or sleeping through the days. While I agree that it should not be instant, recovery to a acceptable point (60%, 70%, 80%, whatever) should not take much time IRL, spending 30 minutes to 1 hour looking at a screen waiting you character heal is not fun at all;
- Mechanical limbs and gadgets ust be repaired, that's for sure. It's expensive, either pay or live without it (could buy cheaper, used substitutes from black market or junk piles, but would't work so well);


3) Full recovery:

- Not so common, actually would be rare moments when your character is full health, unless you are a bigger shark (an top rank officer, a rich newsperson, etc). Character would need a vip contract with the Trauma Team thing (I don't know how it works on the original pnp game), organ transplant are astronomically expensive to do legally (so, opting in for go shopping new organs in the black market would expose the player again to danger and gang pacts, etc). Buy new cyberware if damaged, spend some time healing at a clinic if affordable;
- Damaged cyberware could be sold to informal tech savvy people, from where poorer cyberwared people would have to buy them;

Damage would also imply in new possible paths to complete objectives and also more danger. Some people would just like to beat you up, because you are more fragile. Otherwise, a more shameless and "acting" character would try to get favours from someone, just because he/she's sick. Some corporate guy would walk up to you and offer to cure you, but only if accept getting your hands dirty in some business. And the ideas goes on...
 
Suhiira

Suhiira

Forum veteran
#283
Jan 7, 2015
Something "role play" related you missed was willpower/stamina/whatever checks ... especially when first injured.
You get hit by a bullet, or whatever, the first thing you need to do is make some sort of stamina/constitution check to see if you remain conscious.
Next you need to make a willpower check to see if you can perform useful actions vice lay there screaming/moaning.

Sure these things could be bypassed or handled in different ways, but this is suppose to be a Role Playing Game so your character stats/skills SHOULD matter.
 
Decatonkeil

Decatonkeil

Forum veteran
#284
Jan 7, 2015
Suhiira said:
Something "role play" related you missed was willpower/stamina/whatever checks ... especially when first injured.
You get hit by a bullet, or whatever, the first thing you need to do is make some sort of stamina/constitution check to see if you remain conscious.
Next you need to make a willpower check to see if you can perform useful actions vice lay there screaming/moaning.

Sure these things could be bypassed or handled in different ways, but this is suppose to be a Role Playing Game so your character stats/skills SHOULD matter.
Click to expand...
The only options I can imagine are QTEs but... ehhhh... maybe if they were easier QTEs for those with those statistics higher and they also got progressively more difficult. What I wouldn't want would be essentially immortal characters as long as you hold the pad/keyboard+mouse in a way that you can maxize your hammering power on the given key.
 
Suhiira

Suhiira

Forum veteran
#285
Jan 8, 2015
decatonkeil said:
What I wouldn't want would be essentially immortal characters as long as you hold the pad/keyboard+mouse in a way that you can maxize your hammering power on the given key.
Click to expand...
Totally agree.
 
C

Cupcakeunleashed

Rookie
#286
Jan 12, 2015
No regeneration, its lazy and makes games too easy.
 
T

twinspectre

Rookie
#287
Jan 23, 2015
Cupcakeunleashed said:
No regeneration, its lazy and makes games too easy.
Click to expand...
i totally agree with you :) we also need to let devs know that HandHolding need to dissapear ASAP
 
S

Shrewbie

Forum regular
#288
Jan 24, 2015
twinspectre said:
i totally agree with you :) we also need to let devs know that HandHolding need to dissapear ASAP
Click to expand...
Double Agree!

Stimpaks, of different types.

And maybe respiratory inhalers for when you take lung damage from gas or smoke.
 
  • RED Point
Reactions: oconnorawest
T

twinspectre

Rookie
#289
Jan 24, 2015
Shrewbie said:
Double Agree!

Stimpaks, of different types.

And maybe respiratory inhalers for when you take lung damage from gas or smoke.
Click to expand...
:) nice idea
 
R

RLKing1969

Senior user
#290
Aug 29, 2017
Medtechies, combat drugs, first aid, bedrest and nanites.... Or don't get shot in the first place.
 
Prev
  • 1
  • …

    Go to page

  • 13
  • 14
  • 15
First Prev 15 of 15

Go to page

Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.