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Health: regen or stimpack?

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H

Hotjimmies

Senior user
#21
Jan 13, 2013
No casual babby regen health god why you are even suggesting that , study your CP2020.
 
Sunder

Sunder

Rookie
#22
Jan 13, 2013
I'd rather like to see locational damage and the visual display of it on the player's body, whether it be regular flesh or cybernetics. And naturally gameplay effects of your health/locational damage, i.e. one of your arms/hands got too messed up and now you couldn't use that particular arm for combat, whether ranged or melee, without breaking it completely, which could cost a lot more money to fix up. If that part of your body was flesh, guess what? You have to replace that bit with cybernetics now and if you want to keep your flesh intact, you have to be more careful with it.
 
videopete

videopete

Senior user
#23
Jan 13, 2013
When you go to the safe house time moves faster as you heal, so ssome time sensitive missions fail giving the story new objectives. And no we don't need regen or healing items, but stims and painkillers allow you to ignore penalties.
 
videopete

videopete

Senior user
#24
Jan 13, 2013
Lesinar said:
I'd rather like to see locational damage and the visual display of it on the player's body, whether it be regular flesh or cybernetics. And naturally gameplay effects of your health/locational damage, i.e. one of your arms/hands got too messed up and now you couldn't use that particular arm for combat, whether ranged or melee, without breaking it completely, which could cost a lot more money to fix up. If that part of your body was flesh, guess what? You have to replace that bit with cybernetics now and if you want to keep your flesh intact, you have to be more careful with it.
Click to expand...
Not true a trip to the body bank while you wait for the clone limb to finish growing will work too, just hope they have it in your colur.
 
Sunder

Sunder

Rookie
#25
Jan 13, 2013
videopete said:
Not true a trip to the body bank while you wait for the clone limb to finish growing will work too, just hope they have it in your colur.
Click to expand...
Oh I wasn't aware that was possible in the setting. I haven't read any rule/corebooks about Cyberpunk 2020 yet.
 
U

username_3642345

Rookie
#26
Jan 13, 2013
Wisdom000 said:
I would prefer that as well, to be fair though, CDPR does actually have to get people who aren't familiar with the game to buy it too... Some amount of healing is likely going to be necessary... just to keep people from whining.
Click to expand...
As much as I hate having multiple competing mechanics in the game (balance takes time and it's better to have one set of well balanced rules rather than two OK-ish sets) I wouldn't mind "classic" or "hardcore" mode with rules pretty much taken from the pages of the rulebook. :]
 
M

merctroop

Rookie
#27
Jan 13, 2013
videopete said:
When you go to the safe house time moves faster as you heal, so ssome time sensitive missions fail giving the story new objectives. And no we don't need regen or healing items, but stims and painkillers allow you to ignore penalties.
Click to expand...
This except there should be things like nano bots, or stimulant drugs to boost your healing. Especially if I have a character who is trained to use medicine he should be able to patch him self up faster than other characters, or do the same for others. An interesting thing would be ability to get addicted to drugs from over use.

There could also be healing beds, some kind of future tech that is like a tank the person sleeps in. While inside it their body is pumped full of nano bots and nutrients. Effectively doubling amount of healing the player can get. Things like this would give real value or merit to having player housing, because if you can pimp your place out to have things that are actually useful it would be worth spending time on.
 
N

netweaver

Rookie
#28
Jan 13, 2013
It really depends on where you want to go with the game. I honestly don't like regenerating health and healing potions, in any form outside dungeon crawlers and the like, BUT how that works depends greatly on what the designers do with the game.
A combat heavy game can't have that much room for it.
But on the other hand, if combat isn't something that happens every two-three seconds, you don't have as much of problem.
If combat is rarer, and dying in it is very, very easy, people start taking it a lot more seriously.
Instead of a group of five mooks camping in a room, you're now faced with a deathtrap which you have to survive. And it's all the more rewarding when you do persevere.
 
D

Demut

Banned
#29
Jan 13, 2013
Johnny-Silverhand said:
Health regen and ONLY if you have cyberware for it.
Click to expand...
This combined with health packs the effectiveness of which also depend on your upgrades.
 
U

username_3641692

Rookie
#30
Jan 13, 2013
Gottrahmen said:
Something along the lines of how TW2 did it would be ok in my book. Very slow health regeneration that can be sped up with potions, or in this case, augmentations or drugs. Not sure how it would work in terms of upgrading, etc., but I certainly wouldn't want to see any system that allows you to fix yourself up completely right in the middle of combat. If you need instant healing outside of combat you could always use some facility that restores your health, like a lot of games have.
Click to expand...
Potions?!...Excuse me but this is not a medieval game at all. This game is an futuristic one, that means that the only way you can get your health back up again, is visiting a fixer or having a health implant regeneration method. Other wise it will not happen how you think it would.


Wisdom000 said:
Characters who have taken damage should remain damaged, and they should have no idea of how much damage they have taken, as in no health bar, UNLESS they have a bio-monitor implanted...

Unaugmented characters should not regnerate health, except when sleeping, and even then only say 1/4th of their health per day. Cybernetics such as Enhanced Antibodies, Nanosurgeons, should each allow up to 25% regeneration, and be stackable... while the drug Speedheal gives another 25% (50) if both healing cyber options are chosen.

Other than that, the only Healing options should be a visit to a medic, either a real hospital or clinin, or a ripperdoc. (Medtechs as a role, can heal themselves up to full on one nights sleep without cyber or speedheal, though they make the process faster)

Anyway, that's how I would like to see it handled.
Click to expand...
What she said



Lesinar said:
I'd rather like to see locational damage and the visual display of it on the player's body, whether it be regular flesh or cybernetics. And naturally gameplay effects of your health/locational damage, i.e. one of your arms/hands got too messed up and now you couldn't use that particular arm for combat, whether ranged or melee, without breaking it completely, which could cost a lot more money to fix up. If that part of your body was flesh, guess what? You have to replace that bit with cybernetics now and if you want to keep your flesh intact, you have to be more careful with it.
Click to expand...
Oh yes, this will be better and more unique.
 
A

arbas.372

Senior user
#31
Jan 13, 2013
Health regen only via nanotechnology if one can afford it. And u can ignore pain as well via the cyberware so it may give u some more action time. Also some adrenaline shot drugs - but this should only enable stay awake for some more time if you got shot but that's it. And also like in original P&P if you are wounded u should loose stats for the time. If you are heavily wounded u should barely move or even not. Apart from that limb damage of course.
 
Y

Yngh

Forum veteran
#32
Jan 13, 2013
NO health regen. At the very least, give us an option to turn it off.
 
C

Captain_Crash

Rookie
#33
Jan 13, 2013
Johnny-Silverhand said:
Health regen and ONLY if you have cyberware for it. Like an exo-skull with nanomachines to fix some of the damage.
Click to expand...
I like this idea. Still I think it will need to be balanced. Some games make health regen far to effective to the point where you hardly use stims or health packs anymore.
 
NIero284690

NIero284690

Rookie
#34
Jan 13, 2013
Regeneration if LVL'ing up (for example) nanobots that span and healing wounds (not completely).

Well stim packs for treatment and a temporary increase (as doping) health.

Originally Posted by Lesinar View Post
I'd rather like to see locational damage and the visual display of it on the player's body, whether it be regular flesh or cybernetics. And naturally gameplay effects of your health/locational damage, i.e. one of your arms/hands got too messed up and now you couldn't use that particular arm for combat, whether ranged or melee, without breaking it completely, which could cost a lot more money to fix up. If that part of your body was flesh, guess what? You have to replace that bit with cybernetics now and if you want to keep your flesh intact, you have to be more careful with it.
Click to expand...
Idea is damn good... but it is realy hard to realise...
 
wisielec

wisielec

Forum veteran
#35
Jan 13, 2013
Med help. Loss of it during a fight should be coveret with combat drugs and cyberware. And bullet vests/armour plates ;)
 
U

username_3642804

Rookie
#36
Jan 13, 2013
Food And Stimpaks!
No Candy Bars.
Maybe Nanites For Boosting Stats.^_^
 
S

suprhomre

Rookie
#37
Jan 13, 2013
regen, stimpack is really annoying
 
N

netweaver

Rookie
#38
Jan 13, 2013
Lesinar said:
I'd rather like to see locational damage and the visual display of it on the player's body, whether it be regular flesh or cybernetics. And naturally gameplay effects of your health/locational damage, i.e. one of your arms/hands got too messed up and now you couldn't use that particular arm for combat, whether ranged or melee, without breaking it completely, which could cost a lot more money to fix up. If that part of your body was flesh, guess what? You have to replace that bit with cybernetics now and if you want to keep your flesh intact, you have to be more careful with it.
Click to expand...
Ya know, more than ten years ago Deus Ex did that, and it did that good.
 
T

testsubject013

Rookie
#39
Jan 13, 2013
No regen for meatbags unless they have implants or cyberware but only to 50 to 65% of their full health
 
PHYKUR

PHYKUR

Senior user
#40
Jan 13, 2013
Health Regen could go also if you go through days sleeping, that could fix somenthing too, and with augs, during normal fights, also, when applying a bandage or such on somenthing, make it like on Fallout New Vegas Hardcore mode, that it takes some time to have a effect, make guns very, very deadly, is a good thing, but we always have to think about it's side effects, like dieing too easily. So you developers must try to find a balance between that too.
 
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