No casual babby regen health god why you are even suggesting that , study your CP2020.
Not true a trip to the body bank while you wait for the clone limb to finish growing will work too, just hope they have it in your colur.I'd rather like to see locational damage and the visual display of it on the player's body, whether it be regular flesh or cybernetics. And naturally gameplay effects of your health/locational damage, i.e. one of your arms/hands got too messed up and now you couldn't use that particular arm for combat, whether ranged or melee, without breaking it completely, which could cost a lot more money to fix up. If that part of your body was flesh, guess what? You have to replace that bit with cybernetics now and if you want to keep your flesh intact, you have to be more careful with it.
Oh I wasn't aware that was possible in the setting. I haven't read any rule/corebooks about Cyberpunk 2020 yet.Not true a trip to the body bank while you wait for the clone limb to finish growing will work too, just hope they have it in your colur.
As much as I hate having multiple competing mechanics in the game (balance takes time and it's better to have one set of well balanced rules rather than two OK-ish sets) I wouldn't mind "classic" or "hardcore" mode with rules pretty much taken from the pages of the rulebook. :]I would prefer that as well, to be fair though, CDPR does actually have to get people who aren't familiar with the game to buy it too... Some amount of healing is likely going to be necessary... just to keep people from whining.
This except there should be things like nano bots, or stimulant drugs to boost your healing. Especially if I have a character who is trained to use medicine he should be able to patch him self up faster than other characters, or do the same for others. An interesting thing would be ability to get addicted to drugs from over use.When you go to the safe house time moves faster as you heal, so ssome time sensitive missions fail giving the story new objectives. And no we don't need regen or healing items, but stims and painkillers allow you to ignore penalties.
This combined with health packs the effectiveness of which also depend on your upgrades.Health regen and ONLY if you have cyberware for it.
Potions?!...Excuse me but this is not a medieval game at all. This game is an futuristic one, that means that the only way you can get your health back up again, is visiting a fixer or having a health implant regeneration method. Other wise it will not happen how you think it would.Something along the lines of how TW2 did it would be ok in my book. Very slow health regeneration that can be sped up with potions, or in this case, augmentations or drugs. Not sure how it would work in terms of upgrading, etc., but I certainly wouldn't want to see any system that allows you to fix yourself up completely right in the middle of combat. If you need instant healing outside of combat you could always use some facility that restores your health, like a lot of games have.
What she saidCharacters who have taken damage should remain damaged, and they should have no idea of how much damage they have taken, as in no health bar, UNLESS they have a bio-monitor implanted...
Unaugmented characters should not regnerate health, except when sleeping, and even then only say 1/4th of their health per day. Cybernetics such as Enhanced Antibodies, Nanosurgeons, should each allow up to 25% regeneration, and be stackable... while the drug Speedheal gives another 25% (50) if both healing cyber options are chosen.
Other than that, the only Healing options should be a visit to a medic, either a real hospital or clinin, or a ripperdoc. (Medtechs as a role, can heal themselves up to full on one nights sleep without cyber or speedheal, though they make the process faster)
Anyway, that's how I would like to see it handled.
Oh yes, this will be better and more unique.I'd rather like to see locational damage and the visual display of it on the player's body, whether it be regular flesh or cybernetics. And naturally gameplay effects of your health/locational damage, i.e. one of your arms/hands got too messed up and now you couldn't use that particular arm for combat, whether ranged or melee, without breaking it completely, which could cost a lot more money to fix up. If that part of your body was flesh, guess what? You have to replace that bit with cybernetics now and if you want to keep your flesh intact, you have to be more careful with it.
I like this idea. Still I think it will need to be balanced. Some games make health regen far to effective to the point where you hardly use stims or health packs anymore.Health regen and ONLY if you have cyberware for it. Like an exo-skull with nanomachines to fix some of the damage.
Idea is damn good... but it is realy hard to realise...Originally Posted by Lesinar View Post
I'd rather like to see locational damage and the visual display of it on the player's body, whether it be regular flesh or cybernetics. And naturally gameplay effects of your health/locational damage, i.e. one of your arms/hands got too messed up and now you couldn't use that particular arm for combat, whether ranged or melee, without breaking it completely, which could cost a lot more money to fix up. If that part of your body was flesh, guess what? You have to replace that bit with cybernetics now and if you want to keep your flesh intact, you have to be more careful with it.
Ya know, more than ten years ago Deus Ex did that, and it did that good.I'd rather like to see locational damage and the visual display of it on the player's body, whether it be regular flesh or cybernetics. And naturally gameplay effects of your health/locational damage, i.e. one of your arms/hands got too messed up and now you couldn't use that particular arm for combat, whether ranged or melee, without breaking it completely, which could cost a lot more money to fix up. If that part of your body was flesh, guess what? You have to replace that bit with cybernetics now and if you want to keep your flesh intact, you have to be more careful with it.