I am completely against health bars.
Sure, people regenerate injured tissue, but it takes weeks without treatment and days with treatment.
There are drugs and med packs that can keep you alive long enough for medics to patch you up, but they won't heal you. They might be able to surpress the pain so that you can still move and stay conscious, but they can't re-attach that limb you just lost.
No drugs will ever repair your damaged metal, no toolkit will fix your meat (except maybe a seamstress pouch), the only way to actually heal, as in getting back to norm, happens only with medical care.
There needs to be a well refined and detailed hit location system. The damage system needs to be able to differentiate between damaged meat and damaged chrome. It needs to take into account what kind of chrome and bioware you have. A shot to the heart is irrelevant if your heart is not where it should be but rather spread over four locations (Decentralized Heart bioware augmentation). If your arm gets hit, The doctor will be able to heal over time the tissue damage, but for the damaged metal you still need to see a techie. If you have several options and systems in that leg, the combat/damage system needs to know what system has been damaged and if it is something that can explode (like your clip pouch with the XXPlosive and the Incinerate ammo).
And you will not be able to know how damaged you are except by looking at your toon and seeing the damage or noticing how you can't use several parts of your body the way you should. Or of course, if you have a bio monitor.
Nano Surgeons can speed up your healing, maybe even stabilize you to prevent you from going from critical to dead. Immunity boosters can counteract viruses and maybe poisons and prevent infections, but not heal injuries. Air filter implants make you more resistant to gases and aerosol transmitted diseases but they don't heal anything. Chrome can not heal you, most chrome won't even allow you to take more damage before you kick it, but it can well reduce the damage you have to take.
Who said netrunners don't need? And why would it be sink or swimm for them?
Netrunners have their body in the real world. A shot to the shoulder hurts them as well, even if they don't even notice until they log out. And netrunners need mental regeneration and protection, which is gained in form of software and chips on their decks...a feedback buffer wouldn't hurt either (Black ICE might fry your deck, but not your brain), nor an emergency jack-out protocol (it really gives a nasty headache when some ICE kicks you out or someone pulls your plug). As for net combat, a runner's online combat capabilities are based on his mental stats, instead of chrome, he has programs, but the combat is just as lethal as in meatspace.
Sure, people regenerate injured tissue, but it takes weeks without treatment and days with treatment.
There are drugs and med packs that can keep you alive long enough for medics to patch you up, but they won't heal you. They might be able to surpress the pain so that you can still move and stay conscious, but they can't re-attach that limb you just lost.
No drugs will ever repair your damaged metal, no toolkit will fix your meat (except maybe a seamstress pouch), the only way to actually heal, as in getting back to norm, happens only with medical care.
There needs to be a well refined and detailed hit location system. The damage system needs to be able to differentiate between damaged meat and damaged chrome. It needs to take into account what kind of chrome and bioware you have. A shot to the heart is irrelevant if your heart is not where it should be but rather spread over four locations (Decentralized Heart bioware augmentation). If your arm gets hit, The doctor will be able to heal over time the tissue damage, but for the damaged metal you still need to see a techie. If you have several options and systems in that leg, the combat/damage system needs to know what system has been damaged and if it is something that can explode (like your clip pouch with the XXPlosive and the Incinerate ammo).
And you will not be able to know how damaged you are except by looking at your toon and seeing the damage or noticing how you can't use several parts of your body the way you should. Or of course, if you have a bio monitor.
Nano Surgeons can speed up your healing, maybe even stabilize you to prevent you from going from critical to dead. Immunity boosters can counteract viruses and maybe poisons and prevent infections, but not heal injuries. Air filter implants make you more resistant to gases and aerosol transmitted diseases but they don't heal anything. Chrome can not heal you, most chrome won't even allow you to take more damage before you kick it, but it can well reduce the damage you have to take.
Who said netrunners don't need? And why would it be sink or swimm for them?
Netrunners have their body in the real world. A shot to the shoulder hurts them as well, even if they don't even notice until they log out. And netrunners need mental regeneration and protection, which is gained in form of software and chips on their decks...a feedback buffer wouldn't hurt either (Black ICE might fry your deck, but not your brain), nor an emergency jack-out protocol (it really gives a nasty headache when some ICE kicks you out or someone pulls your plug). As for net combat, a runner's online combat capabilities are based on his mental stats, instead of chrome, he has programs, but the combat is just as lethal as in meatspace.


