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Health: regen or stimpack?

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K

kilravok

Rookie
#81
Jan 17, 2013
One Save only is best, I love consequence, there is not enough of that in the game world and it is even becoming rare in the real world.

What I want most out of a game is full imersion, and that means to me believability, realism.....the story needs to be logical and sensible and for that reason has to include even nonsensical human madness. I want the risk of death making you think thrice before you decide weather or not you start a bashing with that shiny punk and his mates or not. I want you to have to research your mark before you go out and kidnap or blast him. I want that fixer to get pissed and send his solo contacts after me when he finds out I sold him a virus loaded credstick that would fry his brain if he tries to read it. I want the bouncer of that strip bar rip off my prosthetics and throw me to rot into the trash if I flirt with the club owner's favorite bunny. I want to see real value in form of data disks when I manage to crack that level 9 smart lock on that corporates unlisted vault, and I want to be unable to shift them because every single fixer in town says it's too hot.
 
S

s3ntinel

Rookie
#82
Feb 2, 2013
My vote goes to stimpack or a hybrid system. And not just as something that you can use by a press of a button. I want my character to be forced to hide in order to inject a syringe of nanites to repair that burnt tissue as it's not something you could do in a blink of an eye. I remember that in Fallout 3, when I was injured all I had to do was go to a menu and press the "stimpak" tab to heal - that killed all the thrill of combat.

I find the regen system silly. I know it's not an easy matter when it comes to the question of choosing health restoring methods in games (and I agree that the regen system is sometimes better), but I believe the stimpack system fits this game better.

Also, it makes sense. The worst thing you can do when injured is doing nothing about it. I also do not see how are implants supposed to grow back when crushed by a bullet.

Basically, I like it when a game forces me to be cautious. It is so rewarding to know that you win a fight in a game because you were doing it right, not because you jumped into cover when the screen turned red or because you had 10 medikits.
 
K

kilravok

Rookie
#83
Feb 2, 2013
S3ntinel said:
My vote goes to stimpack or a hybrid system. And not just as something that you can use by a press of a button. I want my character to be forced to hide in order to inject a syringe of nanites to repair that burnt tissue as it's not something you could do in a blink of an eye. I remember that in Fallout 3, when I was injured all I had to do was go to a menu and press the "stimpak" tab to heal - that killed all the thrill of combat.

I find the regen system silly. I know it's not an easy matter when it comes to the question of choosing health restoring methods in games (and I agree that the regen system is sometimes better), but I believe the stimpack system fits this game better.

Also, it makes sense. The worst thing you can do when injured is doing nothing about it. I also do not see how are implants supposed to grow back when crushed by a bullet.

Basically, I like it when a game forces me to be cautious. It is so rewarding to know that you win a fight in a game because you were doing it right, not because you jumped into cover when the screen turned red or because you had 10 medikits.
Click to expand...
I think the global rejection of stim packs is because they are handled as magic potions that offer instant heal. If the stim packs or med kits are handled more realistically, as in taking time and focus (possibly even skill) to apply right (no using while being shot at, you need to be in cover or out of combat and you need to have your hands free and functional, etc...) and then some more time to let it take effect, there would be less complaints about them.
As for healing cyberware....you can't, or at least you shouldn't be able to, not with any amounts of stim packs. You'd need a repair kit plus the necessary SPECIFIC spare parts plus the skills to do it. Otherwise they stay damaged until you go to an NPC who can repair or replace it.
 
wisdom000

wisdom000

Forum veteran
#84
Feb 2, 2013
Screw the idea of save limitations...

There are three people that live in my house, one PS3, I am not going to give up my saved game so they can play it.
 
Sardukhar

Sardukhar

Moderator
#85
Feb 3, 2013
Easy Fix, Wisdom. Profiles. I prefer those anyway - my kids have saved over my files waaay too often for me to like regular saves. And I like the One Save Only for Hardcore difficulty.
 
Y

yamatoz

Rookie
#86
Feb 3, 2013
I think Regeneration works great in Cyberpunk if used in the right way. In Deus Ex you can learn regen in your nano augmentation tree. There is a trade off of 40 energy points per sec. I think a combination of both stim packs(10 Second Cooldown) and Regen can work together.
 
wisdom000

wisdom000

Forum veteran
#87
Feb 3, 2013
Sardukhar said:
Easy Fix, Wisdom. Profiles. I prefer those anyway - my kids have saved over my files waaay too often for me to like regular saves. And I like the One Save Only for Hardcore difficulty.
Click to expand...

Easier fix.... just limit yourself to one save...

Just saying... if you want the game to be harder, than its more amicable to exercise a little self restraint, than to limit other peoples options...

And this is really the same response I have for vehicles in game... if you don't want to go on wild drives through crowds, then don't... show self restraint. But as long as the subject fits the game, don't begrudge the people that do want that just because you don't like don't doing it.
 
Sardukhar

Sardukhar

Moderator
#88
Feb 3, 2013
Well, that's not really the point. You can self-impose whatever limits you want, sure. It's not the same as following the rules the game has given you and still triumphing though - the feeling is different and so is the gameplay. Heck, following your logic, every game needs one difficulty - Easy - and players should only ever use headshots. Or no health packs. And build only characters that can wear only light armour. Etc.

A lot of the fun is to do it the hard way, by the rules, and still triumph. Anyone who has ever tried Insane on Witcher or Xcom on Hardcore Classic knows what I'm talking about.
 
N

netra

Rookie
#89
Feb 3, 2013
Sardukhar said:
Easy Fix, Wisdom. Profiles. I prefer those anyway - my kids have saved over my files waaay too often for me to like regular saves. And I like the One Save Only for Hardcore difficulty.
Click to expand...
Saves ordered by difficulty which are then ordered by profile.
Don't see how a smart saving system would be detrimental.
 
Sardukhar

Sardukhar

Moderator
#90
Feb 3, 2013
And given Witcher, probably what they'll do.

I would like a diff that precludes regen of any kind outside a few days of no damage, JUST to see hwo they would change the rest of the game difficulty to reflect it. It's one thing to set up a scenario where you have to medpack/stimpack to win and another where you cannot.
 
Garrison72

Garrison72

Mentor
#91
Feb 3, 2013
Woah...yeah. I'm not advocating for limited saves files, how the hell did that come up? I'm for fixed health during each mission, enhanced only by augments. No ducking behind cover and then full regen. That's a bullshit modern FPS mechanic and has no place in a Cyberpunk RPG.
 
D

dragonbird

Ex-moderator
#92
Feb 3, 2013
slimgrin said:
Woah...yeah. I'm not advocating for limited saves files, how the hell did that come up? I'm for fixed health during each mission, enhanced only by augments. No ducking behind cover and then full regen. That's a bullshit modern FPS mechanic and has no place in a Cyberpunk RPG.
Click to expand...
Sorry, I couldn't help this...
[video=youtube_share;e2t-eeyrkog]http://youtu.be/e2t-eeyrkog[/video]
 
N

netra

Rookie
#93
Feb 3, 2013
Regenerative health - it's THE DEVIL'S WORK
 
Sardukhar

Sardukhar

Moderator
#94
Feb 3, 2013
"You cannot die, Macleod. Accept it."

That was a good video. How have I never seen it? It would have been -great- but the ending was kind of weak.
 
wisdom000

wisdom000

Forum veteran
#95
Feb 3, 2013
awseome video
 
J

jiminyshrewster

Rookie
#96
Feb 3, 2013
I like what CDPR did in TW2. I like it that you paid for your mistakes. In Cyberpunk 2077, maybe we could probably limit the amount of stimpacks relative to the chosen difficulty( ie normal difficulty= 3 stimpacks only with health regen; hard difficulty= health regen..... exteme difficulty = perma-damage/only doctors can heal you). :p
 
L

Littature

Senior user
#97
Feb 3, 2013
Dragonbird said:
Sorry, I couldn't help this...
[video=youtube_share;e2t-eeyrkog]http://youtu.be/e2t-eeyrkog[/video]
Click to expand...
Haha! This is fucking amazing.
 
videopete

videopete

Senior user
#98
Feb 3, 2013
The way one save works without the saving over your file is to make each save non User interactable, so when you start the game you create a new file, and no autosaves this is to avoid accidently creating a unwinnable situation. Also by removing regent and stimpacks the game can remove the unrealistic numbers of badguys found in most videogames.
 
S

spiderword

Rookie
#99
Feb 3, 2013
I support the idea of Health Regen only via Cybertech. Actually I would love a "Bleeding" mechanic but I am aware that it will make the game even more difficoult
 
J

Jack_in_the-Green

Forum veteran
#100
Feb 3, 2013
I dont know if anybody mentined it before, but Call of Cthulhu had a nice mechanic... You had to "patch yourself up" with bandages and inkections... And every woulnd made you weaker, walk slowlier, or limit your vision, "somehow" trying to replicate reality... We could have a similar thing here, and for the really gruesome wounds, obligatory visit to the doctor (but you would have to finish your fight first).
 
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