I would say you start out using stimpacks, but you can purchase a nanobot regen upgrade that brings your health to a point.
I haven't read all 121 previous posts, so sorry if I duplicatre content.
Big fat NO to any form of instant health regeneration. Terrible idea and it does not work in the CP framework.
Has 'stabilisation' been covered? If I have been shot to hell, the one thing that's more important than looking for a medic is making sure I will live long enough to get to them. Blood loss is going to be a major issue here. In CP2020 you made conseecutive saves and rising difficulties to avoid death and eventually, you would have to fail. I think the same needs to apply here. When you hit 'SERIOUS' you should start bleeding. That bleeding will increase your overall injury over time, (applied in the same manner as blunt trauma,) and it should increase in frequency as your condition deteriorates. Without being stabilised, your going to die.
For this reason, I think some sort of spray or slap-patch loaded with coagulants and stims should be available as a consumable. It should stop bleeding and remove a certain amount of damage incured from the blood loss. In no way should bleeding make a limb fall off.
Now, in CP2020 only 3rd parties could stabilize someone, you could not stabilize yourself. As 2077 is going to be a singleplayer game, I think that needs to be let slide. New drugs or tools need to be in place for thsi to work. Perhaps we can load up our biomonitors with some drugs, like auto-docs in ACPA. In 57 years, I can see an opportunity for miniaturisation in this field. Of course, there will be a limit to the amout of doses the monitor can hold. Not to mention that stabilization is not the same as real medical care.
So, if you get bogged down ina firefight, your not going to keep it up forever. The options are: GTFO of dodge or stay and hope you win soon, (or die trying.)
At best, I can see potential for some sort of device or nanite shot that can pull you out of mortal state, but thats it. Your still on the edge and one stray bullet will mean it's over.
Other than that. Medical care and natural healing. Although I would drasticaly reduce the healing times. Nanites are a good excuse.
And Trauma Team. Thats a huge YES from me. I would also like to ask for a Trauma Team Gold Card. They won't turn up any sooner but you do get a complementary cigar to smoke while you wait. A last smoke, just in case they don't make it in time. Another twist here is that your targets could have trauma team coverage... Who want's to tangle with a Trauma Team security squad?
I haven't read all 121 previous posts, so sorry if I duplicatre content.
Big fat NO to any form of instant health regeneration. Terrible idea and it does not work in the CP framework.
Has 'stabilisation' been covered? If I have been shot to hell, the one thing that's more important than looking for a medic is making sure I will live long enough to get to them. Blood loss is going to be a major issue here. In CP2020 you made conseecutive saves and rising difficulties to avoid death and eventually, you would have to fail. I think the same needs to apply here. When you hit 'SERIOUS' you should start bleeding. That bleeding will increase your overall injury over time, (applied in the same manner as blunt trauma,) and it should increase in frequency as your condition deteriorates. Without being stabilised, your going to die.
For this reason, I think some sort of spray or slap-patch loaded with coagulants and stims should be available as a consumable. It should stop bleeding and remove a certain amount of damage incured from the blood loss. In no way should bleeding make a limb fall off.
Now, in CP2020 only 3rd parties could stabilize someone, you could not stabilize yourself. As 2077 is going to be a singleplayer game, I think that needs to be let slide. New drugs or tools need to be in place for thsi to work. Perhaps we can load up our biomonitors with some drugs, like auto-docs in ACPA. In 57 years, I can see an opportunity for miniaturisation in this field. Of course, there will be a limit to the amout of doses the monitor can hold. Not to mention that stabilization is not the same as real medical care.
So, if you get bogged down ina firefight, your not going to keep it up forever. The options are: GTFO of dodge or stay and hope you win soon, (or die trying.)
At best, I can see potential for some sort of device or nanite shot that can pull you out of mortal state, but thats it. Your still on the edge and one stray bullet will mean it's over.
Other than that. Medical care and natural healing. Although I would drasticaly reduce the healing times. Nanites are a good excuse.
And Trauma Team. Thats a huge YES from me. I would also like to ask for a Trauma Team Gold Card. They won't turn up any sooner but you do get a complementary cigar to smoke while you wait. A last smoke, just in case they don't make it in time. Another twist here is that your targets could have trauma team coverage... Who want's to tangle with a Trauma Team security squad?
Firstly big no from me for hiding behind cover and waiting for regen.
I was gonna say I'd be fine with slow regen and using implants to regen, but then read Chris' post and that is so much better
It has all been covered, but you summed it up pretty much perfectly exactly how it should be presented in the game with your post, so kudos...
well done, good explanation. thats how i want it to be
Please, no instant heals. No hiding behind cover while your health regen.
Trama Team will show up if you call them. They will extract and stabilize you, then charge you a lot. If you have the card the charges will be halved. Trama Team will drop you off at a hospital, doc, or the street. Your choice.
Healing increases with ongoing medical care, but that costs.
Nanosurgeons and enhanced antibodies are cyberware that doubles your base healing rate. Speed heal is a temporary shot that that increases base healing rate at the cost of -2 to reflexes. Full spectrum booster is bioware that adds 2 to heal rate plus to some saves. Advantages in UI and other versions allow quicker healing rates. I think there is a drug named stabilize that when administered gives a bonus to saves. It could easily be kept in an autoinjector or on slap patches. I also remember autodocs in a supplement.
How should respawning be handled if you actually die? In our verse you can have yourself cloned. It would cost of course. For extra you could insure your ware and equipment so that you have backups when you die.
OK, i think there should be health regeneration, but it shouldn't be instantaneous and it should only heal about 30% or 40% of our health. (Like in real life, you would heal but you would still need medical attention.) And if we die, they should carry us to a hospital and revive us somehow.. No cloning bullshit.. I hate that.. I really really hate that.. Cloned you wouldn't really be you, it would be a guy, running around claiming to be you.. I fucking hate that. Every game that uses cloning for that purpose is truly retarded. (I wanted to say that for so long.. Now i'm free..... )
OK, i think there should be health regeneration, but it shouldn't be instantaneous and it should only heal about 30% or 40% of our health. (Like in real life, you would heal but you would still need medical attention.) And if we die, they should carry us to a hospital and revive us somehow.. No cloning bullshit.. I hate that.. I really really hate that.. Cloned you wouldn't really be you, it would be a guy, running around claiming to be you.. I fucking hate that. Every game that uses cloning for that purpose is truly retarded. (I wanted to say that for so long.. Now i'm free..... )
I think cloning should be for when you take that bullet to the eye that leaves your brains on the wall. Short of that you heal. I guess they could leave that possibility out of the game.
That's called reload from last save, or possibly in highest difficulty... game over, restart from the beginning...
No clones please...