I see. My mistake.I was directing my comments at the whole regen/stimpack idea NOT your comments specifically Safe-r.
What gives me the idea that we'll go into picking difficulty level is that W had it and on highest it was perma-death. Personally I might be interested in picking up such difficulty, if combat is done well. Having Trauma Team as a backup in such case (an expensive back up, as I understand) is very interesting. On the other hand, if dying is too easy or done too poorly (the way that it's not player's fault that he's dead) I certainly won't. I do know the meaning of "losing is fun" (from Paradox titles), but it has to be done properly. It should be me, my sovereign decision, to risk my character's life of which I have a control over. Dying in an accidental firefight that suddenly broke out and losing your hand-crafted character because of that ain't all that fun, because it's something beyond my control and this isn't survival world where everyone can be enemy. Or - if it is - then I should be notified about the risk, like in "EVE: Online". I knew the risks I took when I decided to haul my expensive cargo to a certain space station for a small fortune to make. One or two times it did get close to an edge and I sweated as I was attacked by a pirate, thinking about my precious cargo floating in space. That... That, my friends, is fun. That's me taking my chances. Gambling my life and fortune.