I don't think it's the case at all.Most if not all who start HOS will have completed the main game plus side content. Allowing them to focus on the HOS quest, with the best gear all the top potions, oils no need to get frustrated in case you forgot to check a chest on the off chance there was a "treasure" item.
This is maybe one of the reasons why some think its a more focused story without distractions, WELL IT IS, but only because we've completed the distractions.
CDPR have proven yet again they have some extremely talented people and while HOS was a great little adventure in the fantastic expanse of the witcher world I certainly wouldn't want them to stop making large open worlds, because they've proven they can do it, and they'll just get better.
On a side note,I didn't like the mansion quest,I don't like entering alternate/other worlds but that's just me..
Because of the scale and the amount of content in the game, it had to be spread out throughout the whole 100-150 hours of gameplay. So because of that, sometimes you felt lost or overwhelmed, not knowing what to do now, if you should do side quests and random camps, or main story.
The side activities, aside from Gwent and few other cases were not connected to the any story, or even to the world - sometimes you saved the merchant and he gave you a bonus. But that was it. Dozens of unreleated random camps, contrabands and so on.
In HoS it was different, distractions were interesting, the
Flaming Rose camps
Same with other small little quests - Harpy, Chapel and so on. Everything was paced so well.
Doing that sort of pacing in the main game would be a lot more difficult, but it could still be done better than it is.
I mean open world is great, but I would like a more focused and condensed open world - no need to get rid of it.
That is very good point. They've advertised the scale so heavily, it would be almost impossible to go back to smaller scale. The mainstream audience wouldn't be happy. Well, they did it once with Witcher 2 (in terms of play hours), but now it won't be easy.Would I personally prefer more focused experiences from the studio? Yes. Are they going to do it? No, at least not for their full games; that'd be regression


