Heavy attacks completely broken?
Is it just me or strong attacks have a sort of 'cooldown time' which prevents from spamming them rhytmically one after another (just like it is with fast attacks). When I shift-click to do the heavy attack, 70% of time nothing happens at all. If the attack somehow starts successfully, I need to wait until the attack animation stops completely and Geralt returns to a standing still posture. It seems like making even a slightest move prevents from doing the strong attack - I have to stop and wait until Geralt stands still before I can attack again. It's ridiculous. Makes it impossible to do a rhytmical sequence of strong attacks, unlike with fast attacks which allow for a nice rhytm and running/moving/dodging does not affect it.
Is it by design or is it a bug? 2 of my friends playing the game say they see the same issue and everyone agrees this is broken. Strong attacks should be slower then fast attacks but it should be possible to do them rhytmically one after another in combat, not requiring Geralt to return to a standstill before attacking again.
Exactly the same issue happened to my FAST attacks once when playing. I almost panicked because combat instantly became impossible. I could not deal rhytmical series of blows at enemies, needed to wait after each attack. After restarting game it got spontaneously fixed and fast attacks become usable again. But heavy attacks are broken all the time for me.
Is it just me or strong attacks have a sort of 'cooldown time' which prevents from spamming them rhytmically one after another (just like it is with fast attacks). When I shift-click to do the heavy attack, 70% of time nothing happens at all. If the attack somehow starts successfully, I need to wait until the attack animation stops completely and Geralt returns to a standing still posture. It seems like making even a slightest move prevents from doing the strong attack - I have to stop and wait until Geralt stands still before I can attack again. It's ridiculous. Makes it impossible to do a rhytmical sequence of strong attacks, unlike with fast attacks which allow for a nice rhytm and running/moving/dodging does not affect it.
Is it by design or is it a bug? 2 of my friends playing the game say they see the same issue and everyone agrees this is broken. Strong attacks should be slower then fast attacks but it should be possible to do them rhytmically one after another in combat, not requiring Geralt to return to a standstill before attacking again.
Exactly the same issue happened to my FAST attacks once when playing. I almost panicked because combat instantly became impossible. I could not deal rhytmical series of blows at enemies, needed to wait after each attack. After restarting game it got spontaneously fixed and fast attacks become usable again. But heavy attacks are broken all the time for me.