It was a general warning. I'm not going to completely stop people from discussing consoles, or the effect they might have had on the engine/game, whatever. But there's been some comments that veer just a little too far into straight up bashing territory, and completely off-topic entirely.
Ultimately I don't see the situation as Consoles "receiving priority", I see it as CDPR simply failing to meet PC expectations. They failed to meet PC expectations in general, with a game that didn't live up to its promotional material and demos. And perhaps they've failed to meet PC expectations here again, with patches causing more graphical issues, pop-in etc.
It simply comes down to bad decisions being made by CDPR, when it comes to the PC version.
That said, I'd still really love to see some actual video footage, screenshots etc, showcasing the difference in LOD/Pop-In from those earlier patches and the couple recent ones. I did my entire playthrough back on 1.3, and noticed plenty of pop-in and LOD issues, and I'm still personally of the belief that it's mostly placebo and such issues have always been just as bad, but I'd have no issues with being completely wrong on that.
Regardless, I absolutely agree and believe in the topic in general. Unlocking more of the currently locked settings would be wonderful, as someone with bloody Titan X's and a hugely OC'd 4790k, I'd kill a million bunnies for the ability to crank shit well beyond what we currently can.
i'm glad that you support and share the same motivations as us. i don't have the game sadly, so im unable to make any comparaisons. however, from what i seen so far, and heard here, the general concensus is this:
- the pop-in of NPCs and objects (buildings, trees, texture streaming, object details,etc...) intensified with each patch, reaching a critical rate and breaking immersion for many, thus becoming downright annoying. the problem started became essentially noticeable after patch 1.04.
- the LOD/draw distance increased slightly in patch 1.03,but got butchered afterwards.
-this is my personal opinion, and i'm not sure if everyone noticed, but it feels like the lightning seems somewhat flatter than in the early patches of the game.
- most settings have an aritificial limit which was put by CDPR (SFX settings involving the signs and so on, the LOD, texture streaming,...etc.), which were hardcoded, and can't go beyond it. most of the attempts of exploiting the data has been futile. in a word: plain placebo.
-many suspect that the REDkit 2 may be the only way to solve this, but we still have no confirmation if we'll be able to do so or not, nor an ETA of the REDkit 2. for all we know, we may only be able to solve the limitation problems by using third party softwares that they used such as Umbra 3 and Symplygon.
-some fans are currently trying to develop modding tools on their own, in the same way they did for TW2. they said they'll post their progress as time goes by. (http://www.nexusmods.com/witcher2/mods/52/?)
TW3 graphical potential is too great to be held down by these problems, and as you said, it just doesn't make sense that someone with a monster PC ( which is like 10 folds more powerful than current gen consoles, if not more), can't get a HUGE difference in terms of LOD and draw distance.
let's just hope CDPR will notice this thread, unlike the others, and would do something about these problems, instead of giving wonderful speeches. we need actions, not words.
-fingers crossed-
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