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Help with getting NPC to attack me correctly

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C

codyw32

Senior user
#1
Nov 6, 2008
Help with getting NPC to attack me correctly

I've only been using Djinni for a few days, and I need some help please. I have an NPC and I simply want him to attack me using an axe. He spawns in the game and he runs to me and tries to attack me, but he doesn't make any movements such as swings with his axe and Geralt dodges his "invisible" swings. This is what I have in this NPCs character template:Abilities - m0_lightly_wounded / m0_wounded Inventory - Big Weapon - Two Handed Steel AxeCOMBAT STYLESStyle Name - TwoHandedWeapon Type - TwoHandedAnd That style's Attacks - TwoHanded NormalThat's how this NPC is set up, and like I said, he tries to attack me, his axe is in his hand, but he doesn't swing it, and Geralt is dodging attacks.Also, I'm not sure if this is related to the problem above, but also, when he comes after me to attack me, he floats along the ground, he isn't actually running.I am new to Djinni, and am trying to make a simple mod with a few quests. I will really appreciate any help.
 
N

nayava

Senior user
#2
Nov 6, 2008
I believe you used a character who do not have assigned the axe style. I am not sure but I think it is the same as the dagger style. Try an other character or use this program to unbif the bif files of the witcher folder. In them you find under meshes a file I believe is called cr.charactermodelname.mdb. Open it, add c_dggf to the other c_-entries and add it to your module.
 
C

codyw32

Senior user
#3
Nov 6, 2008
Thanks for the reply NayAva. I think you were right because I switched to a dwarf NPC, and that character can attack me correctly using the same settings as before. So I guess each character cannot use the same weapons?
 
N

nayava

Senior user
#4
Nov 6, 2008
They can, but you have to add the entries like c_dggf to the mdb. And even then some characters do not use them that correctly. (Hold the sword not on the hilt or have the dagger in the arm.)
 
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