Help with modding tools

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You can just post your questions here, and we'll move that post to the appropriate board. Just ensure you're reading through and adding to existing topics first, if they exist.

So I try to work with the REDkit and have following questions

How can I create a letter with text and make it interactable?

How can I trigger a dialogue after picking up the letter?

How can I spawn an enemy at a certain point in the quest?

Can I change the enviorment ( like placing a flower when visiting a grave) in the game somehow?

Can I create transitions?

Thank you for your help!
 
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def_item_books.xml has examples of ReadableItem objects

you could give it a name, add a w3strings localization key, add it to the player's inventory, but that's not a quest.

however... spawning an item, enemy or object would probably have to be triggered in some sort of quest file.

there are keybinds for some sort of 'quest editor', but no idea what that does either. designing quests by hand would probably be an extremely laborious process, and all objects/triggers would need to be ordered manually, instead of simply placing them in-game.

apparently, some people tried to roll their own 'quest editor' called radish, which is pretty complex. not sure how far along they got. it's the first hit on google, over at nexusmods: https://www.nexusmods.com/witcher3/mods/3620

some more info on quest editing tools can be found here: https://witcher.fandom.com/wiki/Modding_tools
 
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yes, all these questions can be answered (and done) with the radish tools. I invite you to check out the radish discord (linked on the mod page)! It is actually not that hard, I have made a small demo quest myself in an afternoon which involved picking up a letter and triggering a quest and spawning some npcs.
 
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