Help with Story Phases, please!
The 'gamephase.2da' file which comes with 'Price of Neutrality' lists the phases in the main game, and clearly has nothing to do with Price of Neutrality - so at present I've nothing to crib from.I've set up out gamephases.2da as follows:
Our most significant characters take part in a short prologue phase, 'suicide'. This is, obviously, the first story phase in each of their 'Story NPC' files. The problem with this is they don't have much behaviour repertoire in this prologue phase, and for the competition stage three submission I'd much rather start them in the 'main' story phase, in which they have more behaviour (and their behaviour makes more sense in the absence of a working plot).All the story NPC files who don't have any special behaviour for 'suicide' have 'main' as the first story phase of their 'Story NPC' file.However I've currently got in our startup script,
This doesn't appear to work. All NPCs start with the behaviour repertoire of the first phase listed in their 'Story NPC' file, regardless of anything I can find to do.How can I get our most important NPCs to start up in their 'main' story phase? Or, if that's impossible, how do I advance the story phase?
The 'gamephase.2da' file which comes with 'Price of Neutrality' lists the phases in the main game, and clearly has nothing to do with Price of Neutrality - so at present I've nothing to crib from.I've set up out gamephases.2da as follows:
Code:
2DA V2.0 GamePhase PrePhase0 suicide *** 1 main suicide 2 wedding main 3 reception wedding
Code:
SetCurrentGamePhase("main");





