Help with Voice Sets?
Voice sets are those things that characters say all by themselves, as if they were addressing the Universe, or maybe just themselves -- things like "My balls itch" or "You're getting old, Granny." Some of them are said to Geralt as he walks by, but not in a conversation -- things like "You bring trouble" or "White-haired, I admit I find you...." There are LOTS of voice sets in the main game and a few in The Price of Neutrality, and I find it makes the game much more alive.These are different from overheard conversations, where two characters talk to one another without Geralt; I've figured those out (http://www.thewitcher.com/forum/index.php?topic=23017.0).I can get the characters to speak aloud to the Universe, but I can only get them to say one line; they won't rotate among the different lines. I've tried putting scripts in the conditions box of the conversation, but that only works for regular conversations, not for voice sets. I've looked at the voice sets in PoN, and there are no condition scripts in the those voice sets, so that's not the answer.I've looked at the character templates of the characters with voice sets in PoN, and they seem like perfectly ordinary character templates except for 1) having TWO tags, the second of which is listed as the "owner" of the voice file in the properties box and 2) an entry in the voice set box. Of course my characters have both of those things. One strange thing is that my characters will only utter their Creature Pause lines if I have "Behavior Coward" checked in their profile. WTF?I've looked at the NPC story files in PoN, and there's no special action for declaiming lines to the universe, the way there is with "chat" and "tablechat."I've looked at the 2DA files in PoN, and there don't seem to be any special entries in there, not like the dlgcategories.2da that one needs for overheard conversations.Okay, guys, what am I missing? What do I need to do to make the characters rotate among the different options? (Please don't tell me to put a script in the condition box of the properties pop-up for the voice set conversation file -- 1) I've already done that and it didn't work, and 2) The CDPR voice set conversation files don't have any such thing.)Thanks for any insight or assistance!
Voice sets are those things that characters say all by themselves, as if they were addressing the Universe, or maybe just themselves -- things like "My balls itch" or "You're getting old, Granny." Some of them are said to Geralt as he walks by, but not in a conversation -- things like "You bring trouble" or "White-haired, I admit I find you...." There are LOTS of voice sets in the main game and a few in The Price of Neutrality, and I find it makes the game much more alive.These are different from overheard conversations, where two characters talk to one another without Geralt; I've figured those out (http://www.thewitcher.com/forum/index.php?topic=23017.0).I can get the characters to speak aloud to the Universe, but I can only get them to say one line; they won't rotate among the different lines. I've tried putting scripts in the conditions box of the conversation, but that only works for regular conversations, not for voice sets. I've looked at the voice sets in PoN, and there are no condition scripts in the those voice sets, so that's not the answer.I've looked at the character templates of the characters with voice sets in PoN, and they seem like perfectly ordinary character templates except for 1) having TWO tags, the second of which is listed as the "owner" of the voice file in the properties box and 2) an entry in the voice set box. Of course my characters have both of those things. One strange thing is that my characters will only utter their Creature Pause lines if I have "Behavior Coward" checked in their profile. WTF?I've looked at the NPC story files in PoN, and there's no special action for declaiming lines to the universe, the way there is with "chat" and "tablechat."I've looked at the 2DA files in PoN, and there don't seem to be any special entries in there, not like the dlgcategories.2da that one needs for overheard conversations.Okay, guys, what am I missing? What do I need to do to make the characters rotate among the different options? (Please don't tell me to put a script in the condition box of the properties pop-up for the voice set conversation file -- 1) I've already done that and it didn't work, and 2) The CDPR voice set conversation files don't have any such thing.)Thanks for any insight or assistance!


