I love your game, but it seems you hired some real gonks to program certain parts of the game.
Let me offer my services as consultant, I can show you how to:
-Create a button that can craft more than one item per user action
-Make a crafting system that can preview correct statistics of an item before crafting
-Make armor reduce damage from attacks in combat (I know, this one is hard)
-Show user correct character statistics based on items that are worn
-Create an inventory system, that can add two numbers together (yes, talking about critical chance/damage mods) OR that notifies user that certain features does not stack.
-Design experience curve for a crafting skill so user does not need to create thousands of items (one by one) to reach maximum level
And many more!
Dont worry, I can even program those things myself. It will be cheaper than paying a team of programming gonks and will take several weeks at most (which is a bit faster than 8 years)
Seriously, did anyone playtested this game?
Let me offer my services as consultant, I can show you how to:
-Create a button that can craft more than one item per user action
-Make a crafting system that can preview correct statistics of an item before crafting
-Make armor reduce damage from attacks in combat (I know, this one is hard)
-Show user correct character statistics based on items that are worn
-Create an inventory system, that can add two numbers together (yes, talking about critical chance/damage mods) OR that notifies user that certain features does not stack.
-Design experience curve for a crafting skill so user does not need to create thousands of items (one by one) to reach maximum level
And many more!
Dont worry, I can even program those things myself. It will be cheaper than paying a team of programming gonks and will take several weeks at most (which is a bit faster than 8 years)
Seriously, did anyone playtested this game?