I don't usually craft much, but I'm playing around with it.
Thing is, I purchased the specs for a visor, figuring I'd craft one for myself. But after I bought it--with zero indication while I was in the store, mind you--it turns out that I also need a certain perk to actually do the crafting.
Never woulda spent the eddies if I knew I didn't have the ability to actually use it, but the game gave me no way to know before spending the $11,000.
And I'm thinkin'...it sure would be nice if this game could give you more info on things, relevant data.
Another good example is crafting ammo, with no indication of how much of each type you already carry.
I'm just sayin', it'd be nice to have that kind of data available on the crafting screen and on purchase screens, letting you know whether you have X, where X is something you'll need with that item. Like when you can't buy something because of street cred, only for other factors, too.
Thing is, I purchased the specs for a visor, figuring I'd craft one for myself. But after I bought it--with zero indication while I was in the store, mind you--it turns out that I also need a certain perk to actually do the crafting.
Never woulda spent the eddies if I knew I didn't have the ability to actually use it, but the game gave me no way to know before spending the $11,000.
And I'm thinkin'...it sure would be nice if this game could give you more info on things, relevant data.
Another good example is crafting ammo, with no indication of how much of each type you already carry.
I'm just sayin', it'd be nice to have that kind of data available on the crafting screen and on purchase screens, letting you know whether you have X, where X is something you'll need with that item. Like when you can't buy something because of street cred, only for other factors, too.