Good God, what have you done to Eithne?
Now for some reason, I can't log in with my regular GOG account (Shabeel), so I made another one just to express how shocked I am at what I'm seeing in regard to Homecoming.
I am a dedicated CDPR fan, who has supported $$ pretty much everything Witcher-related that came out, who has spent thousands of hours immersed in the Witcher universe (Witcher games, books, etc.), and who - so far - was quite happy shutting up and letting the pros do what they lovingly do. But I am afraid I must say something now.
I am a casual Gwent player, who likes to experiment with all kinds of decks and to see how they fare against some of the more established archetypes. I loved Witcher 3 Gwent to bits, and decided last winter to give online Gwent a try hoping to relive the same thrill with the added promise of more cards and beautiful artwork. So far, so good. I have to say, I've been having a pretty good time.
What you must understand, dear devs, is that Gwent is not Hearthstone or any of those other card games you're trying to compete with. It didn't just spring out of the blue (I mean no offense to those games, of course), it is ROOTED in something, it has an emotional context, and that is its strength, that is its originality. Naturally, some things will feel familiar, some will feel unfamiliar, exciting, repulsive, etc.. There is a vast spectrum of emotional reactions players will have whenever you change anything. And you must know that these emotional factors are extremely powerful when it comes to choosing what to invest your time in, and whether to purchase. They are much more profound and important than having bigger artwork, or cool effects, or a "battlefield".
Which brings me to a brief summary of my problems with Homecoming:
1) The cartoonization of this game's art style:
Eithne is a fair example of this. Gone is the dignified, serenely beautiful, rather cruel, fascinating character which the current artwork portrays (I dare you to look at it and not see the depth of her, not to mention - as someone else said - the context which the artwork provides), we now have a Papuan charicature (no offense, again, to Papuan culture which absolutely fascinates me), not unlike the Arena Eithne, dressed in some underwear made of flowers and shooting arrows.
This is symptomatic of everything that is happening with the current art direction. I personally find the leaders and "battlefields" (as if Gwent was ever meant to be played on the ground) completely garish, but maybe you could say that's just my personal taste.
What I find truly, truly worrisome is this constant misreading of your fanbase. Yes, there were many fans who wanted the gaming interface to be more exciting, but I don't think anyone had "Gwent meets HOMM" in mind, with little 3D heroes looking like those figurines you get with Premium Editions of whichever game. There were many elegant solutions and ways to spruce up the interface without resorting to drawing lines on the ground in some generic graveyard or fantasy forest and having the players play their cards in the dirt. (note: honest question - if I play SC and my opponent Monsters, will we be playing in the graveyard or the fantasy forest? Or will I see myself in the forest, and they in the cemetery?)
Mark my words CDPR, if you want to seriously compete on the market with other card games, PLAY YOUR STRENGTHS, do not try to be more like them, because you will not succeed in attracting their fans thus. And when I say play your strenghts, and when you say "we want to make the game darker", it should be obvious that "darker" does not mean reducing the brightness on your artwork or putting a filter over your cards. Dark is all about emotions, and bright colours can be darker and more frightening than black-grey tones. It's all about how you set it up - and that's where the major work should have been done.
2) Not being straightforward about extremely divisive changes, such as two-rows:
Let me begin by saying NO ONE WANTED TWO ROWS. I am not shouting, I am merely emphasizing a most important point. The vast majority of people by any measure (forum, internet at large, you probably had your own polls - I hope (?)) were against this change, for a very simple reason. Gwent in its most familiar state in which many encountered it - whether Witcher 3 or today's Gwent - had 3 rows and that is what is familiar and comfortable for people. Imagine cutting out the pawns' row in chess, because hey! it's boring, they can only move one square at a time, and they get in the way of the really cool pieces that can move across the board with ease. People would justifiably hate it! The only fans who were willing to accept a row being cut were those who saw it as a tradeoff - or sacrifice - in which we would let go of a row, but the remaining two would somehow be infused with new meaning.
It is now becoming clear that this was a false hope. Rows had loads of meaning in Witcher 3, when you were forced to play most cards on specific rows - opening up many possibilities for dealing with your opponent, especially weather effects which were quite powerful back then. Rows have less meaning now - since you are free to play cards wherever you want - but that doesn't mean they are completely meaningless. For instance, I have a beautiful little movement deck (with Eithne, my favorite leader by far), in which I enjoy setting up two pit traps (one from deck, one repeat with Eithne), forcing my oponent to crowd his remaining cards into the free row - I then play Nivellen and cruelly enjoy seeing all the cards land on pit traps while my bowmen are shooting at them. Not so fun with 2 rows. Same for my endless spawning of Crow's Eye, hitting three cards each time - and all kinds of fun effects and mechanics which just feel good in threes. My post is getting quite long already so I will not carry on with my 3 row nostalgia. Suffice to say, for me - and many people - 3 rows have meaning, because that is what they know and that is the game they came to love.
You are free to make whatever game you want, but please don't play on people's feelings and call it "Homecoming" when it is anything but.
Please stop saying the new 2 rows have meaning, when it is simply choosing between 2 abilities. That's almost dishonest. Please acknowledge the fans that you alienated with this divisive move, and admit that 2 rows had nothing to do with "meaning" and everything to do with 3 rows not fitting with your new "art style", which seems to be the main focus of what you're doing.
Personally, I will play the new game and pretty much anything CDPR will put out because that is the degree of my love for you and what you do, but I ask you to please, respectfully stop referring to this new game as "Homecoming", and to be more transparent in your communications about why you made certain decisions, and - if I dare - to apologize to the fans you have upset with some of the changes in this upcoming version of Gwent. You may not believe me, or you may call me a doomsayer, but a vast, humongous number of players are disappointed with where this game is going, and apologizing to them might just make the difference between keeping them and losing them for good.
Hope I have not dampened your spirits, and I wish you continue to make beautiful things.
Thank you CDPR!