I hope to see the return of some of these well loved and hated archetypes from Gwent Beta and some opinionated feedback on the side
Socia'Tael
-Spell a Tael Archetype (And being the masters of it). Please bring it back.
-Pure Handbuff needs more supporting cards.
-Current Ethne ruins peoples day. Card counters might help (redirect damage?).
-Absolutely loving traps if under-powered but likely a skill issue on my part.
Skellige
-Queens Guard Graveyard Interaction. Please give it more support.
-Strengthening Graveyard Interaction (Northern Realms are now the bronze graveyard master outside of SK Beasts with their Blue-Stripe Commando's)
-General Graveyard Interaction - Whats the point in using Freya's Blessing to bring back bronze cards that are less value than Freya's Blessing?
-Graveyard love has almost gone except for Beasts
-Veteran/Jutta Archetype could be interesting with more support
-Self Hurting Archetype needs more card support
Nilfgaard
-Spy Gameplay was the pinnacle of Gwent fun. Please return it.
-Didn't like Nilf Handbuff but the option was there
-I really enjoyed the old Reveal even though it was difficult to master. New reveal is dull.
-Soldier Swarm. Needs more card support
-Witcher Alchemy interaction in Gwent Beta was better than they way Viper Witchers work now.
Northern Realms
-Hensalt is a bit lacklustre, needs more options than Blue-Stripe Commando's and Kaedweni Knight. Maybe a being able to copy machines into the deck with some other supporting mechanic
-Armour was a nifty quirk, I understand its coming back later?
-Soldier Swarming mechanic was previously interesting and now resigned to revolve around Blue-Stripe Commando's and more Graveyard love than Skellige
-Charge decks look very promising but removal really shuts down this archetype making it an unreliable deck option. Card support options might help with this.
Monsters
Glad to see Nekker's of old gone
The archetypes here are very interesting maybe leaning towards being a little too self indulgent
Monsters graveyard love is arguable more dependent on the graveyard than Skellige
Eredin's leader ability is going to make every new card introduced to the game more difficult to balance
Xavier - I think is a little over the top and needs changing
Socia'Tael
-Spell a Tael Archetype (And being the masters of it). Please bring it back.
-Pure Handbuff needs more supporting cards.
-Current Ethne ruins peoples day. Card counters might help (redirect damage?).
-Absolutely loving traps if under-powered but likely a skill issue on my part.
Skellige
-Queens Guard Graveyard Interaction. Please give it more support.
-Strengthening Graveyard Interaction (Northern Realms are now the bronze graveyard master outside of SK Beasts with their Blue-Stripe Commando's)
-General Graveyard Interaction - Whats the point in using Freya's Blessing to bring back bronze cards that are less value than Freya's Blessing?
-Graveyard love has almost gone except for Beasts
-Veteran/Jutta Archetype could be interesting with more support
-Self Hurting Archetype needs more card support
Nilfgaard
-Spy Gameplay was the pinnacle of Gwent fun. Please return it.
-Didn't like Nilf Handbuff but the option was there
-I really enjoyed the old Reveal even though it was difficult to master. New reveal is dull.
-Soldier Swarm. Needs more card support
-Witcher Alchemy interaction in Gwent Beta was better than they way Viper Witchers work now.
Northern Realms
-Hensalt is a bit lacklustre, needs more options than Blue-Stripe Commando's and Kaedweni Knight. Maybe a being able to copy machines into the deck with some other supporting mechanic
-Armour was a nifty quirk, I understand its coming back later?
-Soldier Swarming mechanic was previously interesting and now resigned to revolve around Blue-Stripe Commando's and more Graveyard love than Skellige
-Charge decks look very promising but removal really shuts down this archetype making it an unreliable deck option. Card support options might help with this.
Monsters
Glad to see Nekker's of old gone
The archetypes here are very interesting maybe leaning towards being a little too self indulgent
Monsters graveyard love is arguable more dependent on the graveyard than Skellige
Eredin's leader ability is going to make every new card introduced to the game more difficult to balance
Xavier - I think is a little over the top and needs changing
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