My overall reaction is mildly positive.
CONs:
- Leaders on the board are looking way too childish. It's like playing chess where all your pieces are represented by pokemons instead of traditional look. I'd like to have them as cards or at least to have an option to show them as cards.
- The 3D perspective board is not functional and provides nothing but distraction while playing.
- The curved hand a la Hearthstone is bullshit and not convenient. I want to see my cards clearly.
PROs:
- Row placement is going to matter again.
- Different number of mulligans depending on a leader looks like an interesting feature.
- Increased deck building complexity due to value based composition of decks... at least in theory, let's see how it will be in practice.
Concerns:
- Stillborn cards. Gwent had a lot of dead cards that had no place in any deck. I hope this problem will be solved.
- Card base values are too low to be easily balanced between each other.
- Too many hit a random unit effects in the revealed cards. I would prefer to have no randomness in this matter.
- Still no calculated difference of the score. There are usually way more things to think about besides subtracting the scores yourself.
CONs:
- Leaders on the board are looking way too childish. It's like playing chess where all your pieces are represented by pokemons instead of traditional look. I'd like to have them as cards or at least to have an option to show them as cards.
- The 3D perspective board is not functional and provides nothing but distraction while playing.
- The curved hand a la Hearthstone is bullshit and not convenient. I want to see my cards clearly.
PROs:
- Row placement is going to matter again.
- Different number of mulligans depending on a leader looks like an interesting feature.
- Increased deck building complexity due to value based composition of decks... at least in theory, let's see how it will be in practice.
Concerns:
- Stillborn cards. Gwent had a lot of dead cards that had no place in any deck. I hope this problem will be solved.
- Card base values are too low to be easily balanced between each other.
- Too many hit a random unit effects in the revealed cards. I would prefer to have no randomness in this matter.
- Still no calculated difference of the score. There are usually way more things to think about besides subtracting the scores yourself.