Maerd said:
Nah, they're currently making it a cookie cutter disappointment. They've just confirmed that they do it with Batman senses, which means you press one button to solve the problem. So, every time you'll get to the monster's victim you'll have to press an awesome 'X' button to learn everything about the monster. Then you might need to press 'X' a couple more times and all world problems are solved for you automagically. And you'll have around 20-30 quests of pressing the 'X' button. Isn't it exciting?
I never said it's the most complex system ever, all I'm saying is it's an improvement over the systems in the previous titles. It certainly sounds more xciting to learn more detailed information about a single monster and then deal with it using that, rather than locating where the monster's tongue is and then killing 10 of the bastards. And in the witcher 2, all you had to do was kill a few monsters of a certain type in order to learn howto deal with them. At least in TW3 it looks like you're going to have to talk to people, investigate the place of the accident (even if it's done with a Batman-style vision), and then locate the creature and deal with it. Certainly a more advanced, even if it still is not the MOST advanced system it could be.
Also, as long as the context of pressing that "X" button is compelling enough, I'd be fine with it.
Might be disappointing to you, I see it as a step in the right direction. A part of a gradual improvement of the mechanic.
Maerd said:
TW1 monster hunting was stupid fetching, no need to get back to it, but TW1 atmosphere in general was definitely better than TW2 therefore I like TW1 better than TW2.
Yes, monster side quests in TW1 were very basic, which is why TW2 was an improvement and it is also why TW3's system is going to be an improvement.
The atmosphere is a very subjective thing so it's hard to discuss. Some people like TW1's feel more - I am one of those people. So I welcome the fact that TW3 is going to have more of that. But saying TW1's atmosphere is "better" than the one in the second game isn't really fair - you just prefer one setting over the other, something that may be different for other people. What's important is to look at how the 2 games conveyed their atmosphere and take the best of both and combine it to make TW3 a better and richer experience for everyone.
They've already said that they'll be exploring different themes depending on the region Geralt's in and that's very encouraging to hear.
cmdrflashheart said:
That's true. But what I meant in terms of "body" was that some monster quests in TW were tied in with Slavic mythology. I can only think of the Kayran quest as being similar in that respect.
Since TW3 promises more monster related scenarios from the books, I hope those scenarios will maintain the authenticity of each account, especially concerning any culturally specific mythology.
I see we're talking about completely different things here. I was referring to the "filler" monsters that you encounter, not the unique main monsters of each chapter.
In terms of standard monster hunting, the only thing The Witcher 1 did better was the variety of monsters but the mechanics of the side quests connected to dealing with them weren't as fleshed out as they were in the second game. Quality over quantity I guess, but it would still be nice to see a bigger variety of enemies in the third game, especially considering the fact that you'll be switching between so many different regions of the world.