hope there's gonna be something done about skillige discard deck
nope, the word "skellige" isnt misspelt in the title its just that deck is taking so much skill that you might as well always play cards in the same order and you will win anyway
the amount of pressure it creates by simply spamming discards and ending the game by flooding the field with medics and finishing with dimeritium bomb is disgusting
the core problem is of course dimeritium bomb
he strength of units in this game relies a lot on buffing them for all factions except skellige who instead have a bunch of bonuses for base strength of units, the last update that buffed the bomb to work against gold units and turned the attention on it simply flipped the role of that card and now instead of being a special card with specific uses its pretty much a skellige-themed version of ragh nar roog that kills all buffs on enemies while healing any damaged skellige units effectively being an extremely powerful finisher like commander's horn
there is also another problem: skellige has 2 spy units - birna and donar an hindar, while all other factions have only 1 spy unit, each spy unit generates 1 card advantage and that allows skellige to generate the necessary card advantage to get the last word in the match and finish with dimeritium bomb, also both skellige spies synergize extremely well with the discard theme
3rd issue is that discard deck rotates through the deck extremely fast, that means you will almost always have the cards you want to play while other decks have limited card draw options and end the game in the very best case with 7 out of 25 cards left in the deck skillige discard deck can easily end the game with only 2-3 cards out 25 remaining in their deck, that effectively reduces the deck size and lowers the RNG factor of card draw that other decks have to deal with
even the graveyard monster deck which used to have a favorable match up against skellige by stealing/eating clan tuirseach skirmishers from graveyard is struggling against the current discard deck simply because skellige has a huge choice of units to use from graveyard in the end of the match: queensguards, clan dimun pirates, clan tuirseach skirmishers - you cant steal/eat them all and finishing with grave hag of frightener just begs for you to get crushed by dimeritium bomb which is ran in basically every skillige deck nowadays
nope, the word "skellige" isnt misspelt in the title its just that deck is taking so much skill that you might as well always play cards in the same order and you will win anyway
the amount of pressure it creates by simply spamming discards and ending the game by flooding the field with medics and finishing with dimeritium bomb is disgusting
the core problem is of course dimeritium bomb
he strength of units in this game relies a lot on buffing them for all factions except skellige who instead have a bunch of bonuses for base strength of units, the last update that buffed the bomb to work against gold units and turned the attention on it simply flipped the role of that card and now instead of being a special card with specific uses its pretty much a skellige-themed version of ragh nar roog that kills all buffs on enemies while healing any damaged skellige units effectively being an extremely powerful finisher like commander's horn
there is also another problem: skellige has 2 spy units - birna and donar an hindar, while all other factions have only 1 spy unit, each spy unit generates 1 card advantage and that allows skellige to generate the necessary card advantage to get the last word in the match and finish with dimeritium bomb, also both skellige spies synergize extremely well with the discard theme
3rd issue is that discard deck rotates through the deck extremely fast, that means you will almost always have the cards you want to play while other decks have limited card draw options and end the game in the very best case with 7 out of 25 cards left in the deck skillige discard deck can easily end the game with only 2-3 cards out 25 remaining in their deck, that effectively reduces the deck size and lowers the RNG factor of card draw that other decks have to deal with
even the graveyard monster deck which used to have a favorable match up against skellige by stealing/eating clan tuirseach skirmishers from graveyard is struggling against the current discard deck simply because skellige has a huge choice of units to use from graveyard in the end of the match: queensguards, clan dimun pirates, clan tuirseach skirmishers - you cant steal/eat them all and finishing with grave hag of frightener just begs for you to get crushed by dimeritium bomb which is ran in basically every skillige deck nowadays
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