Yeah, that's really all I was saying. A bear should always be fairly tough, while a bandit with exposed flesh should be easy to cut down. That said, I do think that CDPR should aspire to keep "harder" from meaning "damage sponge." It'd have felt more natural if enemies in later-game areas worked together in groups or were otherwise difficult in a more organic way than soaking up absurd amounts of damage. The second game does this really well; Flotsam bandits are easier to defeat than the armored guards you face later on, and toward the end of the game you face larger groups of armored enemies who aren't any stronger than the earlier guards when taken individually. I'm sure CDPR could find a way to accomplish the same kind of thing in an open-world setting.