Horrible Witcher interface - is there any hope for us?
Interface in this game is rubbish, it's like that. Beautifull game with rubbish interface. Looking on past games one could say its CD Projekt RED type of interface. New qualityy over Apple. Seriously this guy who design interface in CDPR should receive different job. He's not learning from first and second Witcher game. He'll never learn
I manage nightmare inventory on pc with gamepad. And yes i have to quit shop, click couple times X X X to quit talks to CHECK SOME ITEM STATS DRESSED ON ME and than i'm going back to shopkeeper to heck his stuff. Yes in this game you just CANT COMPARE TWO DIFFERENT ITEMS in inventory or in the SHOP or armorer or whatever. You can compare with equipped (not always in the shop) but not two different items of your liking. Yu can compare with ***new MEGA PIN feature TM*** but not with different not pinned (Cant you just make TWO DIFFERENT ITEMS COMPARABLE LIKE IN DRAGON AGE OR OTHERS?)
This example is just a tip of an iceberg of
*autorotating (gamepad) cameras, (much better are in dark souls, dragon age3 etc.)
*auto draw/hide the sword inside battle while enemy runs on me,
*propblems with witcher not feeling/or feeling threatened thus inability to perform certain actions,
*inconsistency in B-button-exit sheme (sometimes it exits from i.e. shop, but it wont exit dialog - nope four times down and A-button instead).
*Hours of search all the same looking bottles or mutagen or books to find the right one.
*Inconsistent scrollbars like in bestiary rightstick smoothly scrolls list but WITHOUT scrolling Dpad cursor - if you clik Dpad cursor to select something you're thrown back on top of the list to cursor.
*Other menus do not even work with this rightstick smooth scrolling and you have to use different dpad slow way. WHY?
*there is so much mess in inventory and there aro NO option to filter items by time of GETTING THE ITEM
*minimap and main map.... there ARE still bugs with different icons disapearing (bug known from day one)
*Going into some left side main game submenu i.e. tutorials which exits into game with different exit path - Who did this interface?
*is it possible that every ingame menu is worked by different random employee all led by the mindless manager who doesn't know that interface is a uniform engeenering design combining graphics, programming and animation/presentation. And now every one of those random employees is trying to fix it each one in a different direction. And manager still do not understand how to manage it?
Man sometimes i just want to defenestrate my TV
Interface in this game is rubbish, it's like that. Beautifull game with rubbish interface. Looking on past games one could say its CD Projekt RED type of interface. New qualityy over Apple. Seriously this guy who design interface in CDPR should receive different job. He's not learning from first and second Witcher game. He'll never learn
I manage nightmare inventory on pc with gamepad. And yes i have to quit shop, click couple times X X X to quit talks to CHECK SOME ITEM STATS DRESSED ON ME and than i'm going back to shopkeeper to heck his stuff. Yes in this game you just CANT COMPARE TWO DIFFERENT ITEMS in inventory or in the SHOP or armorer or whatever. You can compare with equipped (not always in the shop) but not two different items of your liking. Yu can compare with ***new MEGA PIN feature TM*** but not with different not pinned (Cant you just make TWO DIFFERENT ITEMS COMPARABLE LIKE IN DRAGON AGE OR OTHERS?)
This example is just a tip of an iceberg of
*autorotating (gamepad) cameras, (much better are in dark souls, dragon age3 etc.)
*auto draw/hide the sword inside battle while enemy runs on me,
*propblems with witcher not feeling/or feeling threatened thus inability to perform certain actions,
*inconsistency in B-button-exit sheme (sometimes it exits from i.e. shop, but it wont exit dialog - nope four times down and A-button instead).
*Hours of search all the same looking bottles or mutagen or books to find the right one.
*Inconsistent scrollbars like in bestiary rightstick smoothly scrolls list but WITHOUT scrolling Dpad cursor - if you clik Dpad cursor to select something you're thrown back on top of the list to cursor.
*Other menus do not even work with this rightstick smooth scrolling and you have to use different dpad slow way. WHY?
*there is so much mess in inventory and there aro NO option to filter items by time of GETTING THE ITEM
*minimap and main map.... there ARE still bugs with different icons disapearing (bug known from day one)
*Going into some left side main game submenu i.e. tutorials which exits into game with different exit path - Who did this interface?
*is it possible that every ingame menu is worked by different random employee all led by the mindless manager who doesn't know that interface is a uniform engeenering design combining graphics, programming and animation/presentation. And now every one of those random employees is trying to fix it each one in a different direction. And manager still do not understand how to manage it?
Man sometimes i just want to defenestrate my TV
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