[HoS] Boss Fights
I'm sorry CDProjecktRed, but despite the generally outstanding level of quality in the core game as well as the expansion, the boss fights in HoS stand out as some of the most poorly designed, boring, tedious, uncreative fights Ive seen in many, many years. As a player who has no trouble playing on Death march, I had to lower the difficulty down to Story and Sword for both the Toad and the Caretaker, and the latter of these still took almost 35 minutes of continuous fighting to beat. And before you idiots tell me that "oh don't get hit, it's easy" - stop. You will eventually get hit, and each hit puts you back several minutes of fighting in progress.
It's good to know that all the mechanical skills that I've developed in the many hours of playing the game are just spat upon by the developers who think that 30+ minute grindfest pieces of shit fights are good. If I could get a refund, I would. I'm not going to recommend the expansion to my friends.
I'm sorry CDProjecktRed, but despite the generally outstanding level of quality in the core game as well as the expansion, the boss fights in HoS stand out as some of the most poorly designed, boring, tedious, uncreative fights Ive seen in many, many years. As a player who has no trouble playing on Death march, I had to lower the difficulty down to Story and Sword for both the Toad and the Caretaker, and the latter of these still took almost 35 minutes of continuous fighting to beat. And before you idiots tell me that "oh don't get hit, it's easy" - stop. You will eventually get hit, and each hit puts you back several minutes of fighting in progress.
It's good to know that all the mechanical skills that I've developed in the many hours of playing the game are just spat upon by the developers who think that 30+ minute grindfest pieces of shit fights are good. If I could get a refund, I would. I'm not going to recommend the expansion to my friends.
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