HoS Difficulty being Nerfed?
So apparently CDPR is making some changes to the boss encounters in the first expansion.
Marcin Momot is quoted as saying that "there will be some balancing changes to all of the boss encounters in HoS with patch 1.11" (link below).
I can understand nerfing the difficulty for people that are playing on "just story" or "normal," but what about us folks that are on "blood and broken bones" or "death march"? I like the increased difficulty of HoS, and it seems a bit unreasonable to force blanket changes on all players when there are at least an equal number of people who seem to enjoy the challenge.
I realize that I am not privy to the details of 1.11, and that this post may be a bit hasty, and if that is the case I apologize to the REDs. I just want to make sure that my epic struggle with Iris' nightmare doesn't turn into an afternoon tea.
http://www.geeksnack.com/2015/10/21/the-witcher-3-1-11-patch-will-include-balance-tweaks-for-hearts-of-stone-bosses-other-fixes-confirmed/
So apparently CDPR is making some changes to the boss encounters in the first expansion.
Marcin Momot is quoted as saying that "there will be some balancing changes to all of the boss encounters in HoS with patch 1.11" (link below).
I can understand nerfing the difficulty for people that are playing on "just story" or "normal," but what about us folks that are on "blood and broken bones" or "death march"? I like the increased difficulty of HoS, and it seems a bit unreasonable to force blanket changes on all players when there are at least an equal number of people who seem to enjoy the challenge.
I realize that I am not privy to the details of 1.11, and that this post may be a bit hasty, and if that is the case I apologize to the REDs. I just want to make sure that my epic struggle with Iris' nightmare doesn't turn into an afternoon tea.
http://www.geeksnack.com/2015/10/21/the-witcher-3-1-11-patch-will-include-balance-tweaks-for-hearts-of-stone-bosses-other-fixes-confirmed/