Kodaemon said:http://en.wikipedia.org/wiki/Cyberpunk_2020
As good a place to start as any, I guess
By the way, Cyberpunk 2020 was a quite popular system here in Poland a few years back, with a translation published by Copernicus Corporation (cool name for a company, btw). Good chance that at least some people at CDP are familiar with the setting.
EDIT: Probably not PC exclusive, but a likely PC-first release like TW2.
DrymdeRiv said:...Will we see an easter egg Smurf in Cyberpunk?
Saoe said:As longests it's not first person game
Saoe said:As longests it's not first person game I trust cdpr will do great job creating living and mature world.
maybe licenced music artists? Dubstep, rock, metal.
open world rpg? don't have to be. new world = new city + outside open world?
travelling between worlds. hmm yes (different environments, scenery, types of npcs you meet)
rich customisation options. our hero and things related.
things to do other then killing, night clubs ect.
I don't feel immersion in Skyrim at all.Kodaemon said:Not this again... I just can't understand it. Why? First person gives the highest level of immersion in a game.
Blothulfur said:Any chance we can get some Vangelis music in there,
Kitadol said:The normal classes the game uses are: Cop, Corporate, Fixer, Media, Netrunner (hacker), Nomad, Rockerboy, Solo (assassins) and Techie. Man, it would be awesome if they kept this level of diversity and make something really crazy.
It all depends on what kind of game it is going to be. If e.g. combat is action oriented, shooter style, then FPP is fine (though I would prefer it to be switchable to TPP). If however the combat mechanics are based on dice rolls or we get to control a team of characters in a tactical gameplay, then FPP won't work. To litle is known to discuss what perspective would be the best.Kodaemon said:Please elaborate on how the first person perspective influences your lack of immersion.
Kodaemon said:Please elaborate on how the first person perspective influences your lack of immersion.
Kitadol said:The normal classes the game uses are: Cop, Corporate, Fixer, Media, Netrunner (hacker), Nomad, Rockerboy, Solo (assassins) and Techie. Man, it would be awesome if they kept this level of diversity and make something really crazy.
Kitadol said:Please elaborate on how the first person perspective influences your lack of immersion.
Kitadol said:Any chance we can get some Vangelis music in there, if not i'd love to hear what Mr Skorupa comes up with for the soundtrack.
ZoltanPwent said:For me it's less about immersion, and more about first-person not being my cup of tea for games that have combat based on up-close fighting. I just find it a random mess of flailing away on the button for me. I don't know what it is. Maybe it's just being able to see my character gives me a perspective of where every enemy is relative to me, so I can better strategize rather than just button mash.
IMO, I only like first-person when the combat is largely based on guns or distance weapons (ie. bows), since I can use the gun sights as a guide to where I want to aim, and because typically, enemies aren't right on top of me so I can scan the battle field.
I guess for me, I just feel more comfortable in third-person view because being able to see my character in relation to the rest of the enemies is easier for me to use tactics. Otherwise, I tend to button mash with first-person when it comes to hand to hand combat (which is basically why I didn't like FP in Skyrim -- I basically just hacked and hacked and hoped I was hitting).
ZoltanPwent said:For me it's less about immersion, and more about first-person not being my cup of tea for games that have combat based on up-close fighting. I just find it a random mess of flailing away on the button for me. I don't know what it is. Maybe it's just being able to see my character gives me a perspective of where every enemy is relative to me, so I can better strategize rather than just button mash.
IMO, I only like first-person when the combat is largely based on guns or distance weapons (ie. bows), since I can use the gun sights as a guide to where I want to aim, and because typically, enemies aren't right on top of me so I can scan the battle field.
I guess for me, I just feel more comfortable in third-person view because being able to see my character in relation to the rest of the enemies is easier for me to use tactics. Otherwise, I tend to button mash with first-person when it comes to hand to hand combat (which is basically why I didn't like FP in Skyrim -- I basically just hacked and hacked and hoped I was hitting).