That's not what happened on my playthrough...
Strange.
I actually went straight to him and took him down, but I still had to finish off the rest before the game let me continue.
Saoe said:Maybe I'm stretching here but after seeing Square Enix E3 real-time demo showing some tech I thought about something It might be implemented in Cyberpunk game for example.. which is acting and interacting of NPC's
If you watch the video you can see the The Wizard summoning dragon, his face impression and body language is something that caught my eye.
I understand TW2 had some of that already build in but why not having those conversations with NPC's even more rich and real,
http://youtu.be/hbEcQCqCezg?t=25s
I would love to see characters that can really express the situation not just by funny dialog someone wrote but body language as well. And also those moments when you choose your answer or pick one of the questions both characters are standing not doing nothing.. just looking at each other.
In L.A Noire game for example if you are delaying and wasting time before you ask the question NPC's will rush you saying things like "Are we done here!?", "C'mon I dont have all day, ask what you have to ask already!" Those moments always made me think, its like a pause in RPG games I cant remember how many times I left the game do to something while playing Mass Effect or Skyrim while talking to someone. They are just staring at you like a doll. I believe that's something worth working on and changing.
slimgrin said:Keep that troll away from CDPR.
Yes, I could work for Cyberpunk game, for example you could introduce few characters or their background in short video running in real time using Red_Engine. But First trailers usually never show game play and are usually designed to build up hype.guipit said:-TRAILER WITH OWN STORY. I was thinking this could be in it's own topic but then they're probably in production of the trailer already. Witcher 2's original trailer was terribly forgettable. It had a bunch of one-liners and some cryptic stuff and people who never played wouldn't really get excited about so no mash up trailers where you put cool looking scenes here and there please.
A trailer with it's own story maybe a situation in the game that captures peoples imaginations. A gameplay trailer would be nice the most memorable trailers I think is when the protagonist gets away. I even went so far as to download AC2 and Watch Dogs trailer when they came out. The trailer for the movie Dark Knight was able to do this and more I think it got you curious and had that getaway feeling of satisfaction.
I don't know.. What do you guys think the trailer should be? Should we star a new topic on it?
GamesBeat: Is Cyberpunk going to be a PC exclusive when it first releases?
Iwinski: No, no. We are looking at Macs as well. Definitely. We come from a PC country, we are PC experts, but we wouldn’t like to limit the experience and the audience.
Kodaemon said:That's not what happened on my playthrough...Strange.I actually went straight to him and took him down, but I still had to finish off the rest before the game let me continue.
Kodaemon said:
multiplatform --> pc and mac
KnightofPhoenix said:Yes that is correct, I played the DLC a couple of months ago. You definitely have to take down everyone.
Sirnaq said:
Im ok with that kind of multiplatform.
seekerpat said:My point is the Cyberpunk setting has to be well thought out and realistic.