Good work V's, and dev's gotta add something though.
-Able to multi-select items from inventory to stash or store (to sell or buy), instead of selecting and then moving 1 by 1 each forsaken item hahaha, so tedious.
The AI (enemies) are very numb as hell. and pls to make it harder dont buff up the enemies and debuff players, thats the easy way and simple, since day 1 i've played on the most hard difficulty there is and gotta tell you, i dont use the boosters/power ups (food and drinks) much. it isnt needed, and ofc i died alot, but mostly my deaths are pure distraction. i dont feel a battle for skill and survival on NC playground of destruction. the skills of the enemies are majority copy-paste of your (V's) and vice-versa, their isnt much "uniqueness" on each unique character, they should play more tactical and recless (depends on the "gangs" (and by recless i mean crazy surpressing you and overwelming you, NPC's dont find cover from far away when i'm sniping most of the times, they dont push foward when someone (the player) is sniping them (that is the best tratagy for taking a sniper down if the NPC's dont have long range abilities and weapons, its simply flanking the player while pushing foward through cover. Put the NPC with 3 weapons slots as well, with diferent elementals +ailments (like bleeding) they switch weaponry depending on the ongoing battle with you, you get to far away the sniper uses his sniper you get to close he switches to a crazy flaming SMG or a pistol or a Shotgun.
Melee NPC's should apresent more armor in/with them be more "Beefier", it makes sense right?, having various types, like, super fast melee guys, super tanky melee, CC on player type of melee, etc etc..
Keep up the good work.