please read some of these quality of life fixes collected -
https://www.reddit.com/r/cyberpunkgame/comments/kb22xs
Here's a list of things that should be indeed in the game or fixed. However, I removed some parts because I don't agree and added some. Things that are not listed as optional should be a must.
Quality of Life
- Walk toggle for keyboard.
- Key re-mapping for certain elements. (Do not force us to map a key. For example I want crouch toggle to be Cntrl i should NOT have to change my Hold Crouch. I want it left blank)
- Menu mouse sensitivity separate from in-game mouse sensitivity
- Accessibility features missing (ie: text scaling for menus).
- In-game benchmark feature.
- Missing a toggle aim feature.
- Ability to disable objective marker.
- Ability to lower ADS sensitivity.
- Mouse smoothing
- Add proper ultrawide (21:9, 32:9) support.
- Add loot by area or/and autoloot feature.
- Add "stash all" feature.
- Add transparency option for hud elements.
- Add toggle mouse acceleration.
- Driving markers and onscreen trajectory (alternative GPS). (alternate GPS Optional)
Gameplay and immersion
- Add few options for some of the character creation features (hair color, tattoos, skin complexion, scars, etc).
- Animations for eating and drinking (excluding scripted ones). (Put an option in the game menu) However do it the way RDR2 did it. In combat, no animation. Out of combat, use animation.
- Unable to remove underwear outside of inventory.
- Vehicle customization. (optional)
- Apartment customization. (optional)
- Very few actual merchant stores in quantity and variety.
- Add garages or parking lots. (optional)
- Crowds have low level of reactivity and awareness to the game world.
- Population density broken?
- Very few interactive NPCs outside of missions with meaningful dialogue.
- Very few options to meaningfully construct a personality to V. You get to choose missions endings, but not an actual persona.
- Player cannot smoke. This should be a choice. If Johnny can do it why can't you? YOU ARE V.
- Weapon mods and skill trees largely irrelevant outside of marginal and mostly numerical improvements to combat. (optional)
- Lack of emergent gameplay events in the game world (ie: dynamic and random triggers).
- Unable to alter character's appearance (barbershop, tattoo parlors, plastic surgeon).
- Lack of character reflection outside of the few mirrors available. This furthers the disconnection between the player and the character. (what's the purpose of customizing your character if you only see him 1 time a day in the mirror)
- No ownership of items (you can rob NPCs under their nose)
- No prison or lasting crime system. (optional)
- Wanted system is largely underdeveloped, with cops spawning out of nowhere and disappearing shortly after.
- Cybernetics lack variety in meaningful choices that alter gameplay (except for limbs weapons). Deus Ex has far more impactful mods that actually change the way you approach combat. (optional)
- The lifepaths are frustratingly brief and have little impact other than dialogue choices. V is essentially the same character regardless of past.
- The traffic AI is lackluster and there are too few cars driving around for a large metropolis.
- Trains were obviously cut, even though the whole infrastructure is visible. (optional)
- The world interaction is quite minimal. Among items that should be interactive: chairs, benches, toilets, stools, sinks, gym equipment, light fixtures, restaurant menus, smartphones, taxi, trash bins and dumpsters, most merchant stalls, microwaves, dancing floors, gaming tables, arcades.
(THIS IS A HUGE ISSUE FOR ME. IT'S AN OPEN WORLD. LET ME DO OPEN WORLD THINGS.)
- You cannot preview wardrobe and weapon purchases.
- Loot system overdone, invasive and distracting. You are constantly showered with redundant and marginally better items and have no attachment whatsoever with your fashion and weapon choices. (Optional)
- Enemies are too spongy and level design forces frontal assault way too often.
- Robotics and drone control largely absent (outside of scripted missions).