Good day Night City citizens!
Bugs:
-GIG: Old Friends
Killing Karubo (target), you can’t hide him in the Fridge inside the kitchen, only Valentino’s members.
-Unable to pickup items, the Item “card” (where all the information is displayed on your HUD on your right) doesn’t show, nor the info to grab/pickup the item. (already said by other players/users)
-When Items are left on the ground and there are grass/bushes etc, when cant pick them up, its like they are hidden, happens a lot in the Badlands.
- Sometimes some NPC (enemies) start seeing you the detection meter (eye icon) above their head is filling and never stops, saying this because I go out of sight and they still see me, this happened to me at the mission GIG: Goodbye Night City, the NPC (enemy) “sniper” on the watchtower at the entrance of the prison/refugee camp (sort of).
At the Same mission (GIG: Goodbye Night City) there is a fence, behind the prison that isn’t “marked” with the physical barrier, you can pass right through it.
Fence location:
- Camara position: Behind the prison/camp, between the rock wall/mountain and the fence
- Camara direction: Look towards the prison/camp
- Fence position: 1st on the right, the one doing the corner link)
- In a lot of places enemies can see you through walls/stairs and even shoot through them, I can’t even begin to say where are these non-physical barriers, need to play from the beginning and start writing the places down hahaha.
-Sometimes when “dropping” a body to the ground its ragdoll physics are not pleasant, the body jumps and goes flying all around.
-Spawning of police when you do something bad, its….umhhh……too close to the player. Going to give an example: you kill someone, or do something bad, walk 2 to 3 meters (or stay still, doesn’t matter) …bam police right behind you, like 10-5 meter or so, or less, start shooting out of nowhere. Its horrible to be honest. Sorry for the word buts its true, they spawn very very close to the player.
I know, the further the spawn is the more processing the game does. But can you guys hit the limit (distance for spawning more further/reasonable) ? Or its already hitting the limit? Hahaha.
-The NPC’s (civilians) doesn’t respond well with fire fight/fist-fights, most of the times (I would say always, but that’s kind of evil of me to say) they run right through the fire (cross-fire), stupid right? Hahaha.
-If you get close (close but not to close ofc) to a police or a gang member, immediately the threat/detection meter starts filling, the area/volume that determines this activation is to big, can you close it more please, its very annoying. You need to be like 3 to 5 meter way that’s to much, almost nobody is a threat from 1,5 or 2 meters further (unarmed ofc).
-Sometimes NPC’s spawn with their default position dispay, what I mean is they are jesus, arms stretch to the sides, legs tight together and don’t move.
-GIG: MIA
The last section the mission, when you park your car in the parking lot to drop of Benedict McAdams, and you leave/exit your car, the “Wait” order doesn’t appear, I needed to reload the mission way behind, so the “wait” in the parking lot area (green zone) showed up.
-The sound of footsteps sometimes go way.
-Getting stuck with the chararacter floating, still walks and run, but doesn’t not act/physically the movement of walking.
-When dropping an item on the ground the item gets stuck (half of it) inside of the ground and you can’t pick them either.
-NPC’s something go through doors, doors don’t open.
-Sometimes your hair, face and head objects disappear, making your character completely bald, and “naked”.
-If any type of smoke or object like grass makes it difficult for me to see, then it also should be for the enemy (damn that even rimes, I’m such a poet of life). One of many examples: When there was a smoke of a car I couldn’t see, but the enemy could, unfair, Night city is unfair I know, but that is not the point

.
Suggestions:
-Creating/Able to lock items in inventory, to avoid selling or dissemble them accidently.
-Creating/able to apply “junk” feature to items so you can sell or disable them all at the same time, even if the items are different categories (different means: weapons, consumables, quickhacks, etc)
-Able to sell cybernetic upgrades (Gorilla arms, etc), its really a bummer and you can’t sell you cybernetics, I really don’t “like” my menu full for of unused cybernetics, because I got better ones, how about able to sell them uh?
-Able to create loadouts, so you can quick switch your loadouts on your car stash and at home.
And for the cherry on the top, at a ripperdoc aswell (please make these happen)
-Change the “C” key (On the PC) for skipping talking lines, it’s the same as crouching, and some times you duck while talking hahaha. (already said by other players/users)
-Automatic-ajustable mini-map/radar while driving (any vehicle), depending on the velocity that your going the mini-map should ajust towards that speed or you miss a lot of turns and then… crash, sometimes only. (already said by other players/users)
These are the things that I remember so far, I’m still playing. And there are more, I just didn’t write them down and can’t remember them.
Happy hunting.