It's nice to see hotfixes like that.
Hopefully CDPR will continue releasing smaller patches which resolves quest related issues instead of waiting for a "large patch" ala 1.1
Is there any new bugs we need to know?
- Item randomization has been restored to the previous state.
The number of usable slots is random. The intricacies of how it's arrived at are beside the point
Save a few people who get their jollies digging into game code. I'm not one of those people. I don't need to know how the sausage is made to enjoy it.
Also game is multiplatform Choom. Saving 'remove this mod' fixes things doesn't work for people on PS or Xbox. How about CDP themselves realise slot randomisation was a mistake and just fix it at their end instead? Then everyone's happy.
I love this game, like I loved tabletop 2020! Thank you for listening to the community and addressing issues. My experience has been fantastic so far on both Xbox One and Series X, and I know that you will continue to tweak and improve this experience because you guys rock!
Don't listen to the haters...gamers are some of the most venomous and cynical critics in the world. Keep your chins up and know that there are plenty of others out here like me that love what you've done so far and can't wait for more!
Thank you CDPR!
Well, well. Just here to post real quick, not like I can add much to a hotfix that doesn't do much
Really? We're going back to having to use quicksaves to create the perfect random rolled item before picking it up instead of just not putting random rolls on unique items that make them suck 90% of the time?
This thing is 15gb on PS4. Ill be honest. I don't know a thing about how patching works but it feels like there must be more to this patch than fixing a quest bug and item randomization. Spill them beans CDPR. We know this baby of yours still in development. Big ups on the surprise patch though. I smell a few extra frames on PS4. Keep at it.
Thanks for fixing the Takemura bug...
But this is a step backward with the the restoration of item randomization. Removal of randomization was a plus. The issue is that the items had terrible stats.
Legendary items should have max stats and max slots. Period. You shouldn't have to save-scum a dozen times until you roll a Legendary item that is properly leveled to you with max stats. It should just ALWAYS be so. (Honestly I would be fine with the static spawns of Legendary items be altered so they have fixed, high-level requirements too. The current incentive is to ignore them until you are a high level so that you do not get stuck with a low-level Legendary with terrible stats that costs an arm and a leg to upgrade, due to the silly exponential cost of repeated upgrades. Some folks might like the level scaling, I get it. I just don't.)
Furthermore I support Kadayi's suggestion that the mod slots available on items be standardized to remove the needless time-sink and cheese of re-rolling over and over.
That applies to crafted items too. I shouldn't have to craft a dozen of an item until I get one with a decent roll. The stats for loot and crafting should ALL be much more predictable.
Devs, go to work and make proper patches. I know I must wait 6 months to play this beautiful but early access game.
I hope you get your stuff together because 1.1 wanst a major patch. Good luck hope for the best.
Im on gog and get Update failed this update requires 50gb of space - are you mad CDPR?? just 2 fixes and 50gb???
Pls note i got over 1 TB free space on the drive Cyberpunk is instaled
These are good moves to make but what about the significant general downgrade on the PC version?
I had to refund the Playstation version and now the PC version is about as glitchy.
Great work! Please consider tuning the difficulty a bit to make the game more challenging and dynamic on hard / very hard or very hard+ modes.
Hi CD, EPISTROPHY still isn't fixed (fully perhaps) from what it said on 1.1 patch notes. Delamain still doesn't call you on the last cab. I cant finish the quest. Anyone else still having this issue?
I hope you guys are at least aware the game DOES NOT RUN WELL on pc in terms of performance and needs to be fixed. I have a rig well above the requirements and it still runs really really bad. Dlss also seems to have little to no effect on fps. I hope in 1.2 you guys finally address this as I've seen a lot of talk about fixing last gen consoles but you guys never once acknowledged the PC version and how the frame rate is still pretty bad on here.
I need to test more as I only had 5 minutes to jump on, but I loaded my save, quest log said wait for takemura's call. no call yet, so I advanced 24 hours and nothing. So now it seems to possibly be back to him not calling at all. I'll check more later to confirm but this is my initial experience.can someone confirm they fixed both things?