I made this account simply to say I play on PC and every patch has made the game graphically worse...even in story mode scenes which for whatever reason makes less sense than 100mph on the motorcycle loading in cars way later or faces. That is all.
I made this account simply to say I play on PC and every patch has made the game graphically worse...even in story mode scenes which for whatever reason makes less sense than 100mph on the motorcycle loading in cars way later or faces. That is all.
Hello![]()
Hotfix 1.11 is available on PC, consoles and Stadia!
This update addresses two issues that appeared after Patch 1.1:
The save/load loot exploit will be investigated further.
- Item randomization has been restored to the previous state.
It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at "Wait For Takemura's call" objective. After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.
- A bug in Down on the Street quest has been fixed.
Markers floating everywhere ruin the experience.
One more reason to be able to adjust it.That's your Kiroshi optics doing it's thing. Totally canonical.
It would be handled like this: 1.1 is a "major" patch. Anything between patches 1.1 and 1.2 would be 1.11, 1.12, 1.13. All the way to 1.2. They just drop the zero.I like that 1.11 - while not mentioned in release notes - fixes texture/models LOD pop-up regression introduced with 1.1.
And I cannot understand CDPR versioning scheme. What's next patch is supposed to be called - 1.111?
I asked about this but someone rudely reply to me "look into release notes". This is exactly the thing I asked. So actually the hotfix 1.11 repairs 1.10's broken LOD?I like that 1.11 - while not mentioned in release notes - fixes texture/models LOD pop-up regression introduced with 1.1.
And I cannot understand CDPR versioning scheme. What's next patch is supposed to be called - 1.111?
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Not sure it needs "investigating", just cut out the middle man of randomisation and have it that clothing items have a standard number of slots in the first place based on their quality taking Limbs & Head/ Body as follows: -
Common 0/0
Uncommon 0/1
Rare 1/2
Epic 2/3
Legendary 3/4
That way people aren't going to endlessly keep reloading saves. I mean it's a single-player game at the end of the day. Randomisation is just a needless timesink.![]()
here is easier solution, just make every single drop be legendary with max slots, there is no need for epics or rares. Will save everyone's time right ?
It already exists and we don't need a second SkyrimYeah the modder community is way ahead of you on these fixes.
Why not just release modding tools and let them fix the rest?