Well that's good.
When are you going to fix the graphical downgrade?
Well that's good.
People have been furious randomization has been taken away. Now it's back.
Not sure it needs "investigating", just cut out the middle man of randomisation and have it that clothing items have a standard number of slots in the first place based on their quality taking Limbs & Head/ Body as follows: -
Common 0/0
Uncommon 0/1
Rare 1/2
Epic 2/3
Legendary 3/4
That way people aren't going to endlessly keep reloading saves. I mean it's a single-player game at the end of the day. Randomisation is just a needless timesink.
This thing is 15gb on PS4. Ill be honest. I don't know a thing about how patching works but it feels like there must be more to this patch than fixing a quest bug and item randomization. Spill them beans CDPR. We know this baby of yours still in development. Big ups on the surprise patch though. I smell a few extra frames on PS4. Keep at it.
It's all platforms that has these archives, but i assume the ps4 one is worse.They've already explained it once. Apparently, consoles work with large data-archives consisting of several files. If they want to fix something, they have to "exchange" the whole archive which leads to these insane data sizes. It's really stupid, but sadly it's the way it is.
Please fix "Cyberpsycho Sighting: Bloody Ritual" quest stuck on "Inspect the area"
The save/load loot exploit will be investigated further.
The thing is, the items always COME with max slots anyway.
Not sure it needs "investigating", just cut out the middle man of randomisation and have it that clothing items have a standard number of slots in the first place based on their quality taking Limbs & Head/ Body as follows: -
Common 0/0
Uncommon 0/1
Rare 1/2
Epic 2/3
Legendary 3/4
That way people aren't going to endlessly keep reloading saves. I mean it's a single-player game at the end of the day. Randomisation is just a needless timesink.
You didnt got the post.If that was truly the case, why would there be so many videos out there talking about saving before picking up legendary gear?
I mean maybe you've just been super lucky, but I've gone after Legendary items and the number of slots has always been random. I think some quest line items are fixed, but the vast majority aren't.
People have been furious randomization has been taken away. Now it's back.
You're probably that one meeting meme guy that keeps getting kicked out of the window for making logical suggestions.
Thanks for fixing the Takemura bug...
But this is a step backward with the the restoration of item randomization. Removal of randomization was a plus. The issue is that the items had terrible stats.
Legendary items should have max stats and max slots. Period. You shouldn't have to save-scum a dozen times until you roll a Legendary item that is properly leveled to you with max stats. It should just ALWAYS be so. (Honestly I would be fine with the static spawns of Legendary items be altered so they have fixed, high-level requirements too. The current incentive is to ignore them until you are a high level so that you do not get stuck with a low-level Legendary with terrible stats that costs an arm and a leg to upgrade, due to the silly exponential cost of repeated upgrades. Some folks might like the level scaling, I get it. I just don't.)
Furthermore I support Kadayi's suggestion that the mod slots available on items be standardized to remove the needless time-sink and cheese of re-rolling over and over.
That applies to crafted items too. I shouldn't have to craft a dozen of an item until I get one with a decent roll. The stats for loot and crafting should ALL be much more predictable.
Same for me..... there is a body hidden behind a box on the left hand side just as you enter the area, once I scanned that the event startedI completed this quest about two days ago. There's also a tarp you have to scan, that made me think it was bugged for me, but it wasn't.