Hotfix 1.21

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So who will fix this and when? At the end of the year maybe?
when they decide that the game for play 4 and Xbox should be one and for those of us who have high-end pc another ...

They are limiting the possibilities of Cyberpunk 2077. 2d just too far away please !!!

disappearance of the npcs for your violent reaction they have to fix it, it's a laugh. Playing cyberpunk is like seeing Arnold Schwarzenegger with dying chicken legs, it impresses when you see it but it makes you laugh when you see the limitations that the game shows.

The luck is that it is CDPR and these people are serious when it comes to correcting their mistakes, I like that about them.
 
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Still unable to lower Bugbear's temp.
just played through that last night on PC and the only issue was the car disappeared instead of driving off....the array of bugs that hit 'A" and dodge "B" is staggering... must be some seriously bad places in the codes
 
Interesting thing to note is that the Gorilla Arms Batteries (e.g. the Black Market Battery) have been bugged with an error code since the beginning. Look back on old vids and any time they hover over the arms while the battery is slotted in, you'll see the stat0% thingy. Seems to apply to all batteries except maybe the Rin3u. Sent in my own bug report recently, surprised more haven't done the same.
 
Thank you for staying true to your word, CDPR.

I wonder how the internal processes work right now as they changed their approach on development. It is clear the team is working on improvements and patches and hotfixes keep dropping however most of them don't address the issues many of the players are pointing out.
This gives me some (maybe naive) hope the development may be split into divisions which focus on different aspects. A smaller team responsible for the updates we see and perhaps a bigger team doing some more advanced work such as general AI implementation or adding cut content.
 
The gig PSYCHO KILLER is still bugged for me. I completed all 17 missions and I got PSYCHO KILLER in my completed gigs. But I have CYBERPSYCHO: SMOKE ON THE WATER in my list of incomplete gigs now with no way to track it. (I have already completed this gig in the past.) I cannot collect my reward from Regina. I've searched everywhere on and under the pier and surrounding areas. Still nothing. Help!
 
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The gig PSYCHO KILLER is still bugged for me. I completed all 17 missions and I got PSYCHO KILLER in my completed gigs. But I have CYBERPSYCHO: SMOKE ON THE WATER in my list of incomplete gigs now with no way to track it. (I have already completed this gig in the past.) I cannot collect my reward from Regina. I've searched everywhere on and under the pier and surrounding areas. Still nothing. Help!
believe that one is in a garage door, Russian gang above , just before you get to the amusement park... good luck
 
The gig PSYCHO KILLER is still bugged for me. I completed all 17 missions and I got PSYCHO KILLER in my completed gigs. But I have CYBERPSYCHO: SMOKE ON THE WATER in my list of incomplete gigs now with no way to track it. (I have already completed this gig in the past.) I cannot collect my reward from Regina. I've searched everywhere on and under the pier and surrounding areas. Still nothing. Help!
In the messages, you have already reply to Regina for this one ?
 


Hotfix 1.21 for Cyberpunk 2077 is live on PC, consoles and Stadia.

In this update we focused on further improving the overall stability of the game and fixing the most common issues that could block progression. Here's what changed:

Quests & Open World
  • Fixed an issue in Gig: Getting Warmer... where the player was unable to lower 8ug8ear's body temperature.
  • Fixed an issue where being unable to pick up the "Send a crew" shard in Cyberpsycho Sighting: Discount Doc could block progression. Reading the shard is now an optional objective.
  • Fixed an issue in Down on the Street where Takemura would get stuck in Japantown Docks after player chose to go to Wakako alone and left the area too early.
  • Fixed an issue where the clues in Cyberpsycho Sighting: Bloody Ritual would not count if the player scanned them before talking to the wounded NPC.
  • Spray Paint should now trigger properly when player approaches Brendan.
  • Fixed an issue in Play it Safe where upon connecting to the Access Point the screen could become black, blocking further progression.
  • Fixed an issue where Reported Crime: Dredged Up would not complete if the player opened the container before scanning the blood trail.
  • Fixed an issue where a Maelstromer could spawn in an area unreachable for the player, blocking progress in Losing My Religion/Sacrum Profanum.
  • Fixed an issue blocking progression in one of the Assaults in Progress in Japantown.
  • Addressed an issue where the game could crash during Gig: Hippocratic Oath if the player jumped through the window after breaking it.
  • Fixed various issues with enemies clipping through objects and floating in the air in Suspected Organized Crime Activity: Privacy Policy Violation.
  • Fixed an issue in Suspected Organized Crime Activity: Privacy Policy Violation, where progression could be blocked due to enemies being stuck in a hangar.
  • Holocalls from Mitch should no longer get stuck and repeat if the call was interrupted before.
  • Fixed Johnny's appearance in various quests.
  • Dennis' car should now spawn correctly in Big in Japan.
  • Players can now enter Dennis' car from the right side in Big in Japan.
  • Windows inside the shack should no longer break upon opening the container in Big in Japan.
  • Big in Japan will now fail if the player leaves Haruyoshi instead of carrying him to safety after opening the container.
  • Fixed an issue where player could become unable to use weapons and consumables after getting out of Takemura's van in Down on the Street.
  • Player can no longer call Takemura during the meeting with Oda in Down on the Street.
  • Fixed an issue where Oda could be found on the bridge between Watson and Westbrook before going to Takemura's hideout in Search and Destroy.
  • Fixed an issue in Down on the Street where Oda could crash into player's car if it was parked in his way.
  • Fixed an issue where Burning Desire/Night Moves could get stuck on the "Wait for a call from distressed man" objective after player failed the quest.
  • Fixed an issue where the door to Cassius Ryder's ripperdoc shop would not open, preventing the player from completing The Gig.
  • Saul will no longer follow the player around the world if they leave the quest area after freeing him in Riders on the Storm.
  • Fixed an issue where sandstorm could be present in the city if the player fast travelled there during Killing in the Name or Riders on the Storm.
  • Riders on the Storm will now fail if the player leaves the Wraith camp before rescuing Saul.
  • Gig: Severance Package should now trigger properly after approaching the quest area.
Gameplay
  • Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player's back.
  • Fixed an issue preventing the player from climbing ladders out of water.
Visual
  • Fixed various issues related to clipping in NPCs' clothes.
UI
  • Added back the icon above NPCs, who are under the Distract Enemies quickhack effect.
  • Scanning UI is now less cluttered.
  • Fixed an issue where Japanese/Traditional Chinese text could disappear if the player changed the interface language from English to one of these languages.
Stability and performance
  • Various memory management improvements (reducing the number of crashes).
Console-specific
  • Players should now be able to select stickers in Photo Mode using the Circle button in the Japanese version of the game on PlayStation 4.
Stadia-specific
  • Fixed some graphical issues on a bridge in Mikoshi in Belly Of The Beast/Changes.
Super upset they didn't fix the cyberpsycho sighting where the bodies hit the floor because I can't complete it because it won't let me message regina after I collect everything
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believe that one is in a garage door, Russian gang above , just before you get to the amusement park... good luck
I can't get where the bodies hit the floor to work
 
I still can't complete the side job "Sweet Dreams". It says "Talk to Stefan", but when I track it, the map doesn't show any location for Stefan.
I have checked maps and videos where Stefan is supposed to be, but he isn't there.
 
Okay, tested Street Kid from the beginning, still crashes at cutscene going into the bathroom to retrieve Sandra Dorsett. WTH...
Making the game under Street Kid completely unplayable... just, wow.
 
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