Still think one of the best fix would just be to remove the implied "zeal" on "fee" abilities. Give them one turn to be activable, like orders, and the automatic instant value that most SY cards can get after piling up coins can be countered.
With that in mind, 1 turn to activate, here's my humble opinion on fee cards and a couple others (and I apologize for writing a wall)
Igor: Leave him like that or give him zeal with a cooldown so he can either be removed, or not able to produce 3 copies in a single turn. I know, we don't see him that much but I think it's just because he's not been given the attention yet. Hard to compare it to other cards, like Adalia, since he only summons but still...
Sausage maker: he's fair, give him zeal
Helveed: zeal + reduce his profit to 2 or don't give him zeal. Again, a difficult comparison but Water of Brokylon is 11p for 8 points. Helveld is 10 provisions for 8 points. Ok, the dryads have harmony but Helveed synergizes with all the spawn engines and always gives more value.
Philippa could just detroy a card with power equal to coins. Like that she wouldn't be an instant win against decks relying on a couple key cards (and I know, that's the risk, but when seized you can use renew on it, and contrary to muzzle or the NG cards, you can't play around and can't steal it back. She's too strong). She'd be a mix of Cleaver and Geralt but as a faction specific card, still more polyvalent (not affected by shield, usable any time in a round)
Moreelse should be 10 provisions. 4 power, 4 damage, like Ifrit and Regis, but with tribute as add-up to faction specific. Why 9 here?
Doadrick: I love him but he should have a cooldown of 2. Being able to switch a card/turn is incredibly strong and has somehow gone under-exploited until now
The Borsodis: without zeal, they'd be ok. Just imagine Johnny and Sarah with zeal. They would be strong... Other comparison with unicorn/chironex. U/C give you 7 point with the first, then 10 with the second IF the first is still in play. Borsodis bros: 6 and 8 points, but you don't need to have one alive to have the other's benefit AND they are both 1 provision less AND they also give added value over time as engines.
Kalkstein is an amazing card and I don't think it needs to be nerved, but compare it to Ceallach. 2 more power and you can use him anytime later on. Ceallach purifies more than one, yes, but how often is it used? He's a spring equinox with 3 power that can't purify ennemies! Either remove Kalkstein's zeal (which I don't think is needed) or buff Ceallach somehow
The 6 provisions cards are really good and imo pretty balanced. Love the tunnel drill which would need zeal.
Endrega, blacksmith naturalist, executionner, sea jackal, seductress, eternal fire disciple: I'm not gonna re-compare them to other faction's bronzes but they are better. No zeal. They'll still be better.
Special mentionp to renegade mage, who for some reason does the same as the 3 damages for 1 easy condition 3 point cards in every other faction (wild hunt hound, nauzicaa brigade, lyrian landsknecht, wardancer... with 1 less provision
And thanks for reading
So i don't want to disagree with everything you said but at least a few Things I have to address
1. I don't think Igor is a problem at all. Generating a copy costs 5 coin (or 5 points with insanity) and Igor himself doesn't give you any coins and he costs 10 provisions. So when you play him and lets say you copy a 4 strength engine thats just 5 points (or 10 Points minus 5 coins) for 10 provisions. How is that a problem?
2.I hate the swarm decks but i have to disagree with helveed as well. Saying he is op when you have other engines on the field is not fair at all. Helveed on it's own is a 8 point for 10 provisions card. You said it yourself brokylon generates 2 engines right away. Thats a huge differance.
3. Moreelse. Again yes he is a 9 provision card that deals 4 Damage but giving him more provision because he has the option to destroy a card? That would cost 6 coins and Moreelse himself doesn't give you any coins. Milaen from ST for example has the option to damage 4 different units instead of all the damage on one wich can also be helpful sometimes. Moreelse is fineimo because on himself he is a 8 for 9.
4. Now to the borsodi brothers. Comparing faction cards to neutral cards is not fair at all and you shouldn't do that. There are plenty examples where a faction has a better version of a neutral card. Now Looking at the borsodi Brothers themself. The first one is 6 for 8 which is bad (unlike Jhonny/Sarah you don't get additional charges for free. Thats a huge differance that you didn't Mention...odd). The next one you play is better and 8 for 8 wich is fair because it'sa combo piece. There are many examples of good combo pieces. Why shouold it be differant with SY? But both of them are NOT engines like you claimned. They don't generate coins or points over time. The first one gives you 2 coins wich is basically 1 charge the 2. one gives you 4 coins (2 charges) and thats it. They do not give added value.
5. One more interesting thing you mentiond. You compare the renegate mage to similar cards but made another crucial mistake. The Renegade Mage COSTS 1 coin to deal 3 damage. Thats not a condition. Thats something you have to spent unlike with any of the other cards. So really he is a 5 for 4 just like the nauzicaa is a 6 for 5. He may be more reliable but you have to realise that you can't compare a tribute abillity to a condition that other cards need. It's not the same.
So i kinda did disagree with almost everything you said. Sry ^^
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Still think one of the best fix would just be to remove the implied "zeal" on "fee" abilities. Give them one turn to be activable, like orders, and the automatic instant value that most SY cards can get after piling up coins can be countered.
With that in mind, 1 turn to activate, here's my humble opinion on fee cards and a couple others (and I apologize for writing a wall)
Igor: Leave him like that or give him zeal with a cooldown so he can either be removed, or not able to produce 3 copies in a single turn. I know, we don't see him that much but I think it's just because he's not been given the attention yet. Hard to compare it to other cards, like Adalia, since he only summons but still...
Sausage maker: he's fair, give him zeal
Helveed: zeal + reduce his profit to 2 or don't give him zeal. Again, a difficult comparison but Water of Brokylon is 11p for 8 points. Helveld is 10 provisions for 8 points. Ok, the dryads have harmony but Helveed synergizes with all the spawn engines and always gives more value.
Philippa could just detroy a card with power equal to coins. Like that she wouldn't be an instant win against decks relying on a couple key cards (and I know, that's the risk, but when seized you can use renew on it, and contrary to muzzle or the NG cards, you can't play around and can't steal it back. She's too strong). She'd be a mix of Cleaver and Geralt but as a faction specific card, still more polyvalent (not affected by shield, usable any time in a round)
Moreelse should be 10 provisions. 4 power, 4 damage, like Ifrit and Regis, but with tribute as add-up to faction specific. Why 9 here?
Doadrick: I love him but he should have a cooldown of 2. Being able to switch a card/turn is incredibly strong and has somehow gone under-exploited until now
The Borsodis: without zeal, they'd be ok. Just imagine Johnny and Sarah with zeal. They would be strong... Other comparison with unicorn/chironex. U/C give you 7 point with the first, then 10 with the second IF the first is still in play. Borsodis bros: 6 and 8 points, but you don't need to have one alive to have the other's benefit AND they are both 1 provision less AND they also give added value over time as engines.
Kalkstein is an amazing card and I don't think it needs to be nerved, but compare it to Ceallach. 2 more power and you can use him anytime later on. Ceallach purifies more than one, yes, but how often is it used? He's a spring equinox with 3 power that can't purify ennemies! Either remove Kalkstein's zeal (which I don't think is needed) or buff Ceallach somehow
The 6 provisions cards are really good and imo pretty balanced. Love the tunnel drill which would need zeal.
Endrega, blacksmith naturalist, executionner, sea jackal, seductress, eternal fire disciple: I'm not gonna re-compare them to other faction's bronzes but they are better. No zeal. They'll still be better.
Special mention to renegade mage, who for some reason does the same as the 3 damages for 1 easy condition 3 point cards in every other faction (wild hunt hound, nauzicaa brigade, lyrian landsknecht, wardancer... with 1 less provision
And thanks for reading
And one more thing. Sausage maker is actually really bad and proves my point. ST literally has a card that is better in every way with Gabor Zigrin
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