This is drawing from Edgerunners: in the anime, the Netrunners are often depicted performing several breaches to penetrate the opponents' ICE. What if one could hold the action button instead of pressing it when uploading a normal quickhack to enter a series of random Breach Protocol mini-games to power up the effect of the quickhack in question?
Bonuses could range from reducing RAM cost for the upload, upgrading the level of the effect for that particular use or just increasing damage.
To add a risk/reward aspect to this mechanic, the Breach mini-game could start with the timer running. This would force the Netrunner to solve the mini-game under extra pressure. Uploading at least one daemon in the mini-game would give the player the chance to complete additional mini-games for maximum effect.
Failure, on the other hand, could increase cooldown, reduce effect time or even negate the effect for advanced quickhacks, like those of the Ultimate category.
This could be implemented in a way so that particularly experienced runners could play using only Quickhacks from the beginning of the game, if they want to roleplay as pure Netrunners.
I imagine this would require minimal visual assets, the bulk of the work would lie on programming and design...
Thoughts?
Bonuses could range from reducing RAM cost for the upload, upgrading the level of the effect for that particular use or just increasing damage.
To add a risk/reward aspect to this mechanic, the Breach mini-game could start with the timer running. This would force the Netrunner to solve the mini-game under extra pressure. Uploading at least one daemon in the mini-game would give the player the chance to complete additional mini-games for maximum effect.
Failure, on the other hand, could increase cooldown, reduce effect time or even negate the effect for advanced quickhacks, like those of the Ultimate category.
This could be implemented in a way so that particularly experienced runners could play using only Quickhacks from the beginning of the game, if they want to roleplay as pure Netrunners.
I imagine this would require minimal visual assets, the bulk of the work would lie on programming and design...
Thoughts?
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