"overthinking" might not be the right word. But I mean searching a "sick/hidden" purpose for a simple shard which for me don't have any other purpose than providing players some infos if they willing to search a bit. Like the one in the Arasaka tower, this shard have no other purpose than providing infos to players who make the effort to search a little or like all "archived conversation" shards in the world (the area where you can find them is not revelant in any way for me).
Dude, you are trying way too hard to shoot this down. I'm not even suggesting anything particularly deep. It's just about enjoying and noticing the nuances and details of a spy thriller story. That's it.
It's open to interpretation. You're supposed to interpret and speculate on these things. That's part of the fun of it. Dismissing all of that as mere "overthinking" just feels to me like a killjoy response and really takes for granted the thought and care CDPR put into the details of the game.
I guarantee you, CDPR didn't design that Dogtown apartment haphazardly; there is thought and intention behind every element of it.
So again, if you search a "sick/hidden" purpose for the shard, sure, we don't know what happened to Jacob and Taylors and might consider them dead... But for me, the shard have for sole purpose to provide infos, so Jacob and Taylors got paid and so, are alive somewhere.
You're naive for thinking they're alive based purely on Myers' notes. Which, again, she conveniently leaves behind on top of the desk.
That shard, in combination with Reed saying, "They've been taken care of. No need to worry about them anymore", heavily implies they've been zeroed. But we also don't know for sure - and that's the beauty of the writing! Things are deliberately implied and left vague and you're forced to read between the lines.
Again, It's a spy thriller. Reading between the lines is exactly what you're supposed to be doing. You're supposed to be questioning these things. You're supposed to second-guess who these people are. The way they've written the story is to make you paranoid and trust no one and that's kinda the whole point.
Making players thinking that Mayers is a good person, when players likely already know she's not, is a bit too much (for me).
- Songbird make it clear in the exhibition hall before the fight with the Chimera (if you make the effort to interact with the "art works").
- She suggested to kill Jacob and Taylors at first (before even talking to them).
- She set Reed up, 7 years ago for the good of the NUSA.
Come on, who can still possibly think she's a good person at this point... But as bad as she could be, it doesn't mean she killed the two guys.
"Making players think that Myers is a good person"? No, I'm saying, "Myers is trying to make V think she's a good person".
Listen, this really isn't that complicated. Here's how simple it is: Myers is a character. She's written to behave in ways that's in her character to do. That's basically it.
All I was suggesting, is that it would be in her character to be strategic and "forget" to take her notes with her, in order for V to find them. As a planted form of subtle manipulation. Am I saying that's what's definitely happened? No. Am I saying it wouldn't be surprising if that's exactly what's happened? Abso-fucking-lutely. I bet she did. She's a calculating and shrewd puppet-master.
It make me think the same as some who search "weird" theories like the one in which Judy is a "bad person", that she tried to kill V with the BD in the Lizzie (i.e searching "weird schemes" where there is likely none).
Oh come off it, this isn't a "weird" theory and that is absolutely not the same thing and you know it.
Nope, just to point out I "cordially/happily" disagree or argue. Nothing negative (maybe a bad use^^).
Okay, because I've tried giving the benefit of the doubt before but it can honestly came across as patronising and snide a lot of the time (even during a friendly debate) - good to know in future though


