How Challenging has learning Djinni been? Why?
The most important question to the poll is, "Why is it challenging" and "What would make it easier?"We at [glow=red,2,300][size=15pt]REDFlame[/size][/glow] Interactive ( http://www.witchermod.com/ ) realise the challenge in a highly advanced toolset with tons of high-quality, specific and detailed options and processes.The trouble is making such an advanced tool accessible for nearly anyone.In the interest of providing easier paths to using this tool, we're developing "Template Adventure Modules" to post for anyone to use to start their sort of game:"Mystery""Social""Arena""Military Campaign""Epic Story"This, of course, will not be easy. We want as many types as possible, but, we for now have to limit the "templates" to the above for simplicity and time purposes.Also, we understand that the Witcher has many unique and memorable elements which distinguish it amongts its "peers" in the gaming world! REDFlame is making a "feature demo" module to release to the modding community which demonstrates these features in easy-to-test areas, using a little wit and a lot of "in game documentation". It's the next step after a video tutorial: how to add your favorite Witcher moments to your new adventure to share with all of us.Please post here "What is challenging" and "what would make it easier". Thanks for your feedback; we've only just begun to swim!
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The most important question to the poll is, "Why is it challenging" and "What would make it easier?"We at [glow=red,2,300][size=15pt]REDFlame[/size][/glow] Interactive ( http://www.witchermod.com/ ) realise the challenge in a highly advanced toolset with tons of high-quality, specific and detailed options and processes.The trouble is making such an advanced tool accessible for nearly anyone.In the interest of providing easier paths to using this tool, we're developing "Template Adventure Modules" to post for anyone to use to start their sort of game:"Mystery""Social""Arena""Military Campaign""Epic Story"This, of course, will not be easy. We want as many types as possible, but, we for now have to limit the "templates" to the above for simplicity and time purposes.Also, we understand that the Witcher has many unique and memorable elements which distinguish it amongts its "peers" in the gaming world! REDFlame is making a "feature demo" module to release to the modding community which demonstrates these features in easy-to-test areas, using a little wit and a lot of "in game documentation". It's the next step after a video tutorial: how to add your favorite Witcher moments to your new adventure to share with all of us.Please post here "What is challenging" and "what would make it easier". Thanks for your feedback; we've only just begun to swim!


