Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER ADVENTURE GAME
Menu

Register

How do you make the open world more interesting?

+
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
First Prev 5 of 5

Go to page

F

falshadow

User
#81
Aug 5, 2017
I think this is a particular game mechanism that doesn't change a lot from game to game. All theese sudden monsters, caves and hidden loot...
 
S

Shmelekrabe

User
#82
Aug 7, 2017
SigilFey;n9228521 said:
CDPR's quests set a new standard for story-based, open-world gameplay, I think.
Click to expand...
Really?

 
warbaby2

warbaby2

User
#83
Aug 8, 2017
You are aware that most of the quests in TW3 can be done without using map markers? All the infos you need to find quest objective can be gathered from NPC dialogue, notice boards, etc. That's also the reason why markers can be turned off altogether...
 
S

Shmelekrabe

User
#84
Aug 8, 2017
warbaby2;n9281971 said:
You are aware that most of the quests in TW3 can be done without using map markers? All the infos you need to find quest objective can be gathered from NPC dialogue, notice boards, etc. That's also the reason why markers can be turned off altogether...
Click to expand...
Yeah bro just turn off cheat vision you can beat the game with-

 
cajsoccer

cajsoccer

User
#85
Aug 26, 2017
Add more npcs that fight each other rather than just the player
 
T

TaigaZa

User
#86
Feb 24, 2018
warbaby2;n9281971 said:
You are aware that most of the quests in TW3 can be done without using map markers? All the infos you need to find quest objective can be gathered from NPC dialogue, notice boards, etc. That's also the reason why markers can be turned off altogether...
Click to expand...
Fact of the matter is that the game is designed from a basic level to accomodate for cheat eye and other methods. You can say "turn off everything" but the game was never really designed around that and the game simply isn't fun to play like that, just very clunky.
Meanwhile a game like Gothic is designed from the ground up to be like that which is why it's more satisfying.
 
Last edited by a moderator: Feb 25, 2018
Snake_Foxhounder

Snake_Foxhounder

User
#87
Mar 1, 2018
I found the W3 world one of the most interesting in recent gaming. To me, a good open world isn't one that has meaningless stuff to do every 2 feet. It's a world that feels truly alive and W3 does that very well. Running through ruins or riding across open plains doesn't do much for gameplay but it's so wonderfully done that it makes the world feel real. Thta's one of the things I look for in an open world.

MGSV would be the complete opposite.
 
Z

zordren3742

User
#88
May 22, 2018
welcome to open world game's. One of the reasons I don't care to much for open worlds is there is a lot of "stuff" a lot of the same "stuff" over and over again. something a lot of people will debate, is more always "better" or is it just......more "stuff" to eat up your time so you can say "hey our game take's a really long time to do everything!"
 
Gaming.Bookworm

Gaming.Bookworm

User
#89
Sep 13, 2018
BarkleyH said:
Why not implement an option to enter the tavern, sit down, eat something, and wash it down with some alcohol?
I am not suggesting making food and alcohol consumption mandatory, but it would create an atmosphere of a comfy get-together around the fire, with a steaming plate of gigot and a full mug of aromatic home-brewed beer.
In this "mode" Geralt will be able to get receive information or small quests from his drinking companions, listen to some stories or legends - in other words he will be able to find out about stuff he wouldn't find out about in a simple conversation.
All game long we are in a hurry, running back and forth but there is neither time nor chance for a meditative gathering with a mug of beer.
I am not talking about the cutscenes, but about a part of the gameplay.
Click to expand...
yes, yes, yes!! I would love for this to be a solid part of gameplay. Like you said, not necessarily make it mandatory or crucial to survival. But it would definitely add some depth to the game!
 
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
First Prev 5 of 5

Go to page

Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish) 简体中文 (Chinese)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2019 XenForo Ltd.