Really?SigilFey;n9228521 said:CDPR's quests set a new standard for story-based, open-world gameplay, I think.
Yeah bro just turn off cheat vision you can beat the game with-warbaby2;n9281971 said:You are aware that most of the quests in TW3 can be done without using map markers? All the infos you need to find quest objective can be gathered from NPC dialogue, notice boards, etc. That's also the reason why markers can be turned off altogether...
Fact of the matter is that the game is designed from a basic level to accomodate for cheat eye and other methods. You can say "turn off everything" but the game was never really designed around that and the game simply isn't fun to play like that, just very clunky.warbaby2;n9281971 said:You are aware that most of the quests in TW3 can be done without using map markers? All the infos you need to find quest objective can be gathered from NPC dialogue, notice boards, etc. That's also the reason why markers can be turned off altogether...
yes, yes, yes!! I would love for this to be a solid part of gameplay. Like you said, not necessarily make it mandatory or crucial to survival. But it would definitely add some depth to the game!Why not implement an option to enter the tavern, sit down, eat something, and wash it down with some alcohol?
I am not suggesting making food and alcohol consumption mandatory, but it would create an atmosphere of a comfy get-together around the fire, with a steaming plate of gigot and a full mug of aromatic home-brewed beer.
In this "mode" Geralt will be able to get receive information or small quests from his drinking companions, listen to some stories or legends - in other words he will be able to find out about stuff he wouldn't find out about in a simple conversation.
All game long we are in a hurry, running back and forth but there is neither time nor chance for a meditative gathering with a mug of beer.
I am not talking about the cutscenes, but about a part of the gameplay.