wild life, more birds, more monster nests, monsters attacking people,
animal responding to day time
ships in the see in skellige
carts
animal responding to day time
ships in the see in skellige
carts
Iorveth
Skirmishes in war time, battles
That's a very good point. And we know RED engine can handle small scale battles just fine. It would be awesome to have come across a few set-piece battles, or maybe randomly generated smaller ones. Very rare, but very dangerous to get involved in.
I still say they have to look at the way Red Dead Redemption populated the world with random events and AI encounters. TW3 would have benefited alot from that. According to one of the devs, the streaming tech they implemented hampered the roaming/loading distance for monsters.
https://twitter.com/Rpergent
Edwelt_Hunter;n9073960 said:In worlds like these, I really want NPCs reactions, you know, about your behavior, your actions and you cloths, you know, wearing a Nilfgardian armor in a place where they hate Nilfgar, wear a Witch-hunter armor in a meeting with witches. you know, someting that makes the world more conscious of your existence beside two or three pre-fabricated phrases
sv3672;n9140130 said:It is probably a matter of priorities, this game is more about the story and quests than world simulation, so less resources were spent on things like points of interests or making the NPCs react realistically to the player's actions and gear equipped. That would have taken a fair amount of work if it was to take all the possibilities into account.
sv3672;n9140130 said:It is probably a matter of priorities, this game is more about the story and quests than world simulation, so less resources were spent on things like points of interests or making the NPCs react realistically to the player's actions and gear equipped. That would have taken a fair amount of work if it was to take all the possibilities into account.
NukeTheMoon;n9228091 said:I feel the construction, presentation and interactivity of the world determines how interesting it is to me...(Snipping for space.)