How do you plan to play 'V'?

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What role(s) will your 'V' have?


  • Total voters
    82
I'm exactly the opposite of that! :eek:
There are so many shooters these days. I don't play them, but even seeing advertising is exhausting.

If I'm able to play some tech whiz, that carries only pistol so he can't get mugged on a street, I'll be super-happy. Or, at least, melee specialist.
 
I'm going in guns blazing, ripping off the corporations at every opportunity, paying for nothing, inhaling every reflex booster, whiffing every inhaler, getting cozy with every street walker. Sex, Guns, Drugs, Rock N Roll, I'm going through the game as a true rocker!
 
There are so many shooters these days. I don't play them, but even seeing advertising is exhausting.

If I'm able to play some tech whiz, that carries only pistol so he can't get mugged on a street, I'll be super-happy. Or, at least, melee specialist.
Yeah, sadly this game is looking to be shooter first and foremost. With some RPG elements to give you some choices here and there, but mostly just more combat options.

Basically how Mass Effect went from an RPG where your character's stats mattered to a shooter where your character was simply a selection of powers to use in combat.
 
Yeah, sadly this game is looking to be shooter first and foremost. With some RPG elements to give you some choices here and there, but mostly just more combat options.

Basically how Mass Effect went from an RPG where your character's stats mattered to a shooter where your character was simply a selection of powers to use in combat.

Wow! You got all of that from the demo? You are aware that Cyberpunk is based on a table top RPG game with tons of lore and you really think this is going to be nothing more than a shoot em up?
 
Wow! You got all of that from the demo? You are aware that Cyberpunk is based on a table top RPG game with tons of lore and you really think this is going to be nothing more than a shoot em up?
Yes. That's exactly what I got from the demo.
I'm not saying it will be a bad game. I'm sure I'll love it. I'm just saying it's clearly a shooter first and foremost, and will just have some RPG elements to it. Because that's exactly what they've shown us.

Doesn't matter what the source material is, it's what's being presented to us here.
 
Wow! You got all of that from the demo? You are aware that Cyberpunk is based on a table top RPG game with tons of lore and you really think this is going to be nothing more than a shoot em up?
"Nothing more"?
No.
Primarily.
Yes.
 
Yes. That's exactly what I got from the demo.
I'm not saying it will be a bad game. I'm sure I'll love it. I'm just saying it's clearly a shooter first and foremost, and will just have some RPG elements to it. Because that's exactly what they've shown us.

Doesn't matter what the source material is, it's what's being presented to us here.

I'd really like to know of any shooters on the market with stats, perks, skills, and additional progression systems ( cyberware and street cred), extensive char customization, narrative choices, open quest design, etc, etc...?
Out of curiosity: why is rpg label ( for some ) determined entirely by your base % chance to hit something based on your character skill? It seems like a very narrow, limited interpretation when you consider how many mechanics rpgs use across the board to illustrate progression, to give more control/agency to the player.
Or is it how much combat is present in the game? I've played a lot of rpgs( some dating literally from earliest beginnings of the genre), and from my experience, that is actually true for very large majority ( of games in the genre ): from Wizardry to Icewind Dale to Pillars of Eternity.
Rpgs like Torment or AoD are actually a very rare exception, but they are also much shorter in comparison. ( with far fewer quests, but employ more non violent options )
Or from more recent memory, I've replayed "true hardcore RPG" MasqueradeBloodlines ( from the revered Troika ) and amount of combat encounters vastly exceedes everything else in the game ( some quests/levels are literally half an hour of non stop dealing with unavoidable enemy mobs, and that goes for almost entire second half of the game)...does that make it simply an action game with rpg elements?
 
I'd like to play as many combinations of classes as possible to maximise replayability with this game. So it'll be the stealth, and "guns blazing" approach, as well as everything in between, through multiple playthroughs.
 
Netrunner and techie

I think with these two combination I would be able to play stealthy.
 
I want my V to be able to break into sudden incongruous Bollywood dance numbers, joined spontaneously by passers-by, causing companions to wilt with embarrassment & enemies to become so stupefied with amazement that they are easy to gun down at the end of the number. :cool:
 
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