Yes. That's exactly what I got from the demo.
I'm not saying it will be a bad game. I'm sure I'll love it. I'm just saying it's clearly a shooter first and foremost, and will just have some RPG elements to it. Because that's exactly what they've shown us.
Doesn't matter what the source material is, it's what's being presented to us here.
I'd really like to know of any shooters on the market with stats, perks, skills, and additional progression systems ( cyberware and street cred), extensive char customization, narrative choices, open quest design, etc, etc...?
Out of curiosity: why is rpg label ( for some ) determined entirely by your base % chance to hit something based on your character skill? It seems like a very narrow, limited interpretation when you consider how many mechanics rpgs use across the board to illustrate progression, to give more control/agency to the player.
Or is it how much combat is present in the game? I've played a
lot of rpgs( some dating literally from earliest beginnings of the genre), and from my experience, that is actually true for very large majority ( of games in the genre ): from Wizardry to Icewind Dale to Pillars of Eternity.
Rpgs like Torment or AoD are actually a very rare exception, but they are also
much shorter in comparison. ( with far fewer quests, but employ more non violent options )
Or from more recent memory, I've replayed "true hardcore RPG" MasqueradeBloodlines ( from the revered Troika ) and amount of combat encounters
vastly exceedes everything else in the game ( some quests/levels are literally half an hour of non stop dealing with unavoidable enemy mobs, and that goes for almost entire second half of the game)...does that make it simply an action game with rpg elements?