does this mean damage is absorbed by a percent or is it a chance to dodge incoming damage? confused on this. if its absorb a high amount of mitigation would be really good i would think
Sooo it is basically RNG based damage reduction? I just dumbed it down for my monkey brain.Mitigation is the classic Damage Reduction. If the mod/skill/item stat says Mitigation chance and it's lower than 100% means is not gonna activate always. Mitigation Strength is basically how much Damage reduction you get. Example:
A top with a 30% Mitigation chance and 80% mitigation strength taking a 100 damage shot:
- 30% chance of activate and 70% of not activate.
- In case activates then 100 damage would be reduced to 20 damage.
The 30% can seem bad vs the 70% but for example let's say 5 enemies are shooting at you all at the same time. To know how much it would activate you just need to do a quick math. 30% of 100 is 30. so let's say this 5 enemies shoot 10 times at you that means the damage reduction would activate and reduce the damage of around 30 more or less of this shots (not always since this is a % and its never perfectly accurate).
Yeah it's RNG cause is one of the stats that can break all the difficulty. Example:Sooo it is basically RNG based damage reduction? I just dumbed it down for my monkey brain.
You still are able to do that, because with revolver, neofiber, meat shield perk and 4 mitigation strength mods: you get 100% damage reduction with exactly 50% chance.Yeah it's RNG cause is one of the stats that can break all the difficulty. Example:
Let's say your character is about to get hit by 1.000.000 damage, let's say you also have 0 stats of everything and you just have 70% damage reduction. Your character would tank that hit and get only 300.000 damage, at level 0 with 0 stats of everything totally naked.
So that means if your character had normal armor and stats it would tank absolutely everything almost like a god all the time if there was no RNG. That's why it's RNG so you don't run around like you had godmode enabled and make your game boring in 10 minutes.
I’m hoping for an update where you redistribut of attributes since the game has drastically changed and I already have a bunch of characters who’s build has been made obsolete with the new updatesdoes this mean damage is absorbed by a percent or is it a chance to dodge incoming damage? confused on this. if its absorb a high amount of mitigation would be really good i would think