How effective should law enforcement be?

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Would be a bit disappointing if LE was as "efficient" as it was today.

I would expect a major theme to be corruption and decadence and so would expect the police to be deeply in bed with crime.

I dare hope the gameplay elements supports this idea.
 
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Sure I can see LOTS of bribery and corruption dealing with such things as smuggling, drugs, etc. Crimes that make money, thus have a steady flow of cash to make bribes with.
But not assault, robbery, murder, etc. OK there might be a one-time pay off but not worth it long-term.
 
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I want it to be literal Hell on me, so much in fact that I'd wish to have backup before even thinking about having a Mexican Standoff with the Law.
 
I'd like for certain areas of the playable game area to be almost like a military zone. Rich corporations buying their own personal police army to protect certain "assets." Other spots like the working class "suburbs" to have a somewhat regular patrol route and an acceptable response time to all crimes, and having the "law-less slums" be just that law-less. Maybe showing up for mass murders or for murders of more affluent citizens that end up in the area, or a separatist group taking action against crime; Kinda like the Guardian Angels in Chicago.

Or even just having a lame option of modes aka easy, normal, hard.

I think that having the option to actually be the law might be a pretty cool as well, but that's another thread.
 
Even in PnP where law enforcement is rudimental if you go on a rampage they hunt you down and kill with everyone you happen to group at that very moment. Police in CP is uderstaffed and underfunded but they don't fuck around with punks. Thay are rarely able to get to the Big Fish so they are even more inclined to give those ahole punks what they deserve. So it should be in 2077. Even if it is sandbox. Going on a typical, lowlevel GTA rampage should be a game breaker. The game was said to be mature. GTA is everything but mature.
 
I had an idea about if you went on a murderous killingspree amongst the civilian in the game a random timer would start, and once it reached the timelimit you would suddenly start hearing people talking in headsets (that sort of semi static kind of sounding voice)... where two voices say something like:

T3: "HQ, this is Team 3"
HQ: "Go ahead Team 3"
T3: "I have the target in sight, and under my crosshairs, orders?"
HQ: "Team 3, engage target with lethal force."
T3: "Wilco!"
*KRA-KOOM!* (sniper rifle sound when fired! :smiling: ) Headshot! And your character slumps down dead, and the camera keeps slowly rotating around your body as the image slowly fades out to black.
T3: "HQ, Target is down, I repeat, target is down."
HQ: "Roger that Team 3, good shot. Cleanup team is on it's way... return to base."
T3: "Roger that HQ, returning home."

Game over man, game over!

I am sure many people would not like something like this though, where it does not matter what you do, you will ALWAYS get killed if you go on a civilian killingspree. Where you are not able to, unlike in for example most GTA games, just keep commiting crimes as long as your able to fight off the cops/military. I would think it was sort of cool if they had something like this though. :D
 
Hm... I don't know about "finger of God" auto-PK in the fashion you're describing, but I'd also like to see something more robust than the LE response in the GTA franchise.

If you're fully 'Borged out and decide to see just how squishy the population is, you should (within reason) be able to duke it out with LE, until you can make your escape. IF you can make your escape.

But, it should take more than hiding somewhere for two or three minutes before they forget about you, like nothing ever happened.
 
If you're fully 'Borged out and decide to see just how squishy the population is, you should (within reason) be able to duke it out with LE, until you can make your escape. IF you can make your escape.

But, it should take more than hiding somewhere for two or three minutes before they forget about you, like nothing ever happened.

On this one, they won't forget about you. In 2020, Cyberpsychosis is a real issue and every major police department - and many minor ones, in states where small towns still exist as functional entities - has specialists detailed to deal with this issue. Once they know/see you are a Borg, LEO back off, suppress and call these guys:




C-SWAT response time, if I recall Protect and Serve, is under ten minutes. Miiiight be under five depending on how many operators/detectives are nearby and how geared they are.

Of course, in CP2020, a turn is 3.2 seconds. That's a LOT of killing before MAX-TAC gets you.
 
C-SWAT response time, if I recall Protect and Serve, is under ten minutes. Miiiight be under five depending on how many operators/detectives are nearby and how geared they are.

Of course, in CP2020, a turn is 3.2 seconds. That's a LOT of killing before MAX-TAC gets you.
Huh.

Dovetails into an interesting question about in-game time.

I think 5-10 minutes of real-world time would be a reasonable amount for the casual player to get their bloody shenanigans in, before C-SWAT / MAX-TAC comes knocking on their skull, but I wonder if they'd code that 5-10 minutes as in-game minutes, rather than real-world time? (However CDPR decide to code passage of time.)
 
Huh.

Dovetails into an interesting question about in-game time.

I think 5-10 minutes of real-world time would be a reasonable amount for the casual player to get their bloody shenanigans in, before C-SWAT / MAX-TAC comes knocking on their skull, but I wonder if they'd code that 5-10 minutes as in-game minutes, rather than real-world time? (However CDPR decide to code passage of time.)

I...would hope real-world minutes? Because that seems only fair.

These accelerated game-time systems are why? So we can get night cycles over with faster?

You want a night cycle over with faster? Go.To.Sleep.

So leave time speed as real. Or freeze it in terms of day/night, whatever.

I still love Bloodlines - all that in one night.
 
I had an idea about if you went on a murderous killingspree amongst the civilian in the game a random timer would start, and once it reached the timelimit you would suddenly start hearing people talking in headsets (that sort of semi static kind of sounding voice)... where two voices say something like:

T3: "HQ, this is Team 3"
HQ: "Go ahead Team 3"
T3: "I have the target in sight, and under my crosshairs, orders?"
HQ: "Team 3, engage target with lethal force."
T3: "Wilco!"
*KRA-KOOM!* (sniper rifle sound when fired! :smiling: ) Headshot! And your character slumps down dead, and the camera keeps slowly rotating around your body as the image slowly fades out to black.
T3: "HQ, Target is down, I repeat, target is down."
HQ: "Roger that Team 3, good shot. Cleanup team is on it's way... return to base."
T3: "Roger that HQ, returning home."

Game over man, game over!

I am sure many people would not like something like this though, where it does not matter what you do, you will ALWAYS get killed if you go on a civilian killingspree. Where you are not able to, unlike in for example most GTA games, just keep commiting crimes as long as your able to fight off the cops/military. I would think it was sort of cool if they had something like this though. :D

It would be cool to have this just to show that your not to extraordinary, though I must admit that they had a feature sort of like this in Scarface The World Is Yours and it mad many players angry (so, I'm afraid this is wishful thinking at best because I'm sure the Devs wouldn't want to irritate many of their Players to much).
 
Well. They don't need to be killed by a scripted sniper shot. If they go on a rampage the world should become more hostile. At low level, the police would try to stop the player but won't be too persistant if they don't succeed. On mid level (massacred a bus full of people and a response team) all LE entities would go on hunt. Police, bounty hunters, local Feds. If that goes for too long all the power the game can muster is rained on players head. Police, feds, bh, edgerunners, even meta characters. And to throw some fun, if that does not help, the case can go national and the Prez can order a surgical killsat strike :) Mid level would be a gamebreaker, but the players can still have fun trying to survive as much as they can. And get a few achievements in the process :)
 
Well. They don't need to be killed by a scripted sniper shot. If they go on a rampage the world should become more hostile. At low level, the police would try to stop the player but won't be too persistant if they don't succeed. On mid level (massacred a bus full of people and a response team) all LE entities would go on hunt. Police, bounty hunters, local Feds. If that goes for too long all the power the game can muster is rained on players head. Police, feds, bh, edgerunners, even meta characters. And to throw some fun, if that does not help, the case can go national and the Prez can order a surgical killsat strike :) Mid level would be a gamebreaker, but the players can still have fun trying to survive as much as they can. And get a few achievements in the process :)
I could live with that... or... die. :p
 
In the original PnP, psycho squad got called in if the player char's stepped too out of line, as the ref's way of saying.
 
In the original PnP, psycho squad got called in if the player char's stepped too out of line, as the ref's way of saying.

Depends on the Ref. C-SWAT only showed up if, you know, you were heavily cyborged and you lost it. If you were a registered cyborg and you lost it. If you messed with one of their detectives.

Other than that, you were unlikely to see them. SWAT does the job just fine - or Arasaka Security if you really screw up.

If you were a Rockerboy and you stepped way out of line, not likely you'd see C-SWAT nor if you were a Fixer. If you were a Fixer, cops probably wouldn't be involved at all - the Street would squish you...
 
Well. They don't need to be killed by a scripted sniper shot. If they go on a rampage the world should become more hostile. At low level, the police would try to stop the player but won't be too persistant if they don't succeed. On mid level (massacred a bus full of people and a response team) all LE entities would go on hunt. Police, bounty hunters, local Feds. If that goes for too long all the power the game can muster is rained on players head. Police, feds, bh, edgerunners, even meta characters. And to throw some fun, if that does not help, the case can go national and the Prez can order a surgical killsat strike :) Mid level would be a gamebreaker, but the players can still have fun trying to survive as much as they can. And get a few achievements in the process :)

The only way I see the President of the U.S. getting involved with you is if you were somehow a threat to National Security (if you only cause much trouble in a single city of a State i.e. California then I don't see him coming after you at all). Though, if you kept messing with the Police and innocent bystanders I can see the Psycho Squad, SWAT and anyone else they could dispatch for assistance coming after you. If it was Corporations or Criminals you screwed with however, then I'd imagine them hiring Hitmen, Assassins, Cleaners and others to try to take care of you (I believe you'd have to have a pretty hefty price on your head for all of these sorts to hunt you down like a animal).

But yes, I agree with most of what your suggesting, it would certainly be interesting to have many different enemy types coming after you within Night City.
 
Depends on the Ref. C-SWAT only showed up if, you know, you were heavily cyborged and you lost it. If you were a registered cyborg and you lost it. If you messed with one of their detectives.

Other than that, you were unlikely to see them. SWAT does the job just fine - or Arasaka Security if you really screw up.

If you were a Rockerboy and you stepped way out of line, not likely you'd see C-SWAT nor if you were a Fixer. If you were a Fixer, cops probably wouldn't be involved at all - the Street would squish you...

What is too out of line for a Fixer?
 
What is too out of line for a Fixer?

Depends on setting, Fixer, Ref...

In Europe, getting attention of the law, annoying Goldenkids or their parents, regional line-crossings with fatal consequences, (pissing off the Basques in Spain, for example) all of which could get you stomped hard-hard. As opposed to a run of the mill attempted murder.

In Night City, thinking you can cut a higher-level Fixer out of his piece, treating the Triads like fools and getting caught, shipping bad/bullshit product to bad people, (cheap-ass Wolvers to the Blood Razors, at four times the going Street price for the product because you lied about what it was..), crossing a Mega-Corp and getting caught, selling out to the Cops over something major, (like the location of a major heist crew who is also connnected, after they pull said heist and grease enough palms, like yours, that they should be safe-ish).

For Fixers, who try to walk the line on Trust and Sleaze, falling over is really easy, actually. Most things are minor and mean someone might take a shot at you, cut you up a bit or burn your place down if you fuck up. Some mistakes are really not minor and generally insure either your death or a new identity.

Edit;

Feds don't have a lot of power in NorCal or Night City. Most federal dollars go to maintain their military and play footsy with other nearly-irrelevant powers - infrastructure in 2020 is left up to the States - and therefor, the Corps.

On the East Coast, federal law carries more weight, but on the West Coast, not so much. Depending on how you like to run your game of course. Stock 2020 has Night City as a Corporate-controlled city, with a hand-picked mayor and little outside control.
 
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