How is netrunning going to be handled, if at all?

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Green wireframe (because I like green color and old green monitors look cool :) ). Not as detailed as "real world" in game but a "little" more complex than SS version.
I agree that netrunning is essential to the Cyberpunk. I always wanted to see it and I was terribly disappointed when I discovered that internet doesn't use Ihara-Grubb trasformation algorithms.

Green wire frame with hi-def icons representing the corportate logos and other people/ programs in the 'Net would look amazing!
 
One's 'Deck' use to look like a Nintendo console with more cartridge plug in points , for 2077 its probably no bigger then the Iphone and holds much more data then the old decks ever thought of . . . . . .. .with a port big enough to plug in a chip about the size of a SD card
 
I would imagine netrunning to be more of an alternate, parallel world than another minigame such as in DE:HR or even the first System Shock. If the netrunner class is to be implemented, I'd imagine they'd spent about as much time there as in the real world. In fact, their fragility in reality as opposed to their power in the cyberspace could make for a fine source of dramatic tension (hopefully, they'll get their own storyline).

The important thing for me is to make sure cyberspace isn't empty or populated only by enemies. There should be enough AIs, programs being "ghosts" of real people (think Alt), other netrunners and "windows" to peak into the real world to make the place seem like a reality of sorts. To some perhaps, just as true as the reality in the traditional sense.

If you go that way, there's no reason this couldn't play much like the rest of the game, but with some special skills, abilities and "laws of physics" to represent the otherwordly nature of cyberspace.
 
I would imagine netrunning to be more of an alternate, parallel world than another minigame such as in DE:HR or even the first System Shock. If the netrunner class is to be implemented, I'd imagine they'd spent about as much time there as in the real world. In fact, their fragility in reality as opposed to their power in the cyberspace could make for a fine source of dramatic tension (hopefully, they'll get their own storyline).

The important thing for me is to make sure cyberspace isn't empty or populated only by enemies. There should be enough AIs, programs being "ghosts" of real people (think Alt), other netrunners and "windows" to peak into the real world to make the place seem like a reality of sorts. To some perhaps, just as true as the reality in the traditional sense.

If you go that way, there's no reason this couldn't play much like the rest of the game, but with some special skills, abilities and "laws of physics" to represent the otherwordly nature of cyberspace.

wow thats sounds awesome :D the Netrunner has so much potencial
 
I would love many non-hostiles in the net...All the "Windows" into the real world would be all those security cameras, CCTV, hidden microphones... and so on.
But at the same time, the speed of travel would make it almost impossible to meet and chat with others while on the data highway to another data fortress. There might be places, locations similar to data fortresses but without the security, that are public where people can meet...like virtual chatrooms, foren, plazas and so on...but meeting in mid-transition should be unfeasable.
 
Perhaps when linked in you are in the same world as everyone else, but you now see it from the perspective of information. Code gates on buildings, ICE at the door,, camera remotes, people walking by with little flickering lights where their neural processors are.

In this method, you wouldn't have to create a different game environment, just swap out the visual display and HUD. The same elements are present in the game environment either way, but you can't see or interact with them unless you are jacked in.

So you jack in, open your eyes and the Menu pops up. You look around and that previously inaccessible casino in the middle of the block, all steel, chrome and turrets in the real world, is now a resplendent neon-painted yellow/green building in the Net. High up, about the third floor in the Real World, is a door guarded by a Minotaur. The door has the number 7 on it, indicating it's complexity to your Deck. Nearby cameras and turrets are rendered in pale red and as your cursor travels over them, the Menu flickers, indicating it can interact with them.

You tap the space bar and float up a level, and again until you are even with but a safe distance from the Codegate. You flick through your Menu options and pull up your list of cracking programs. Opting for stealth, you launch a Worm, a long white undulating thing crackling with blue energy. It snakes along towards the Gate, passing quietly behind the suspicious Minotaur, until the Worm reaches the Gate and plunges it's head in., followed by it's long, wriggling body.

Just before you turn your attention to cracking the not-very-complex numbers puzzle the worm offers you as it's find, you glance up and see the distant shapes of military and corporate systems, great glaciers of forbidden power and black ICE, fatal to the unprepared. Some day, you think to yourself.

Some day,
 
Amazing idea, I think that Cyber-reality should augment reality, however i think you should also be able to immerse yourself at varying levels. Perhaps at the first level you see the world as (essentially) a video game. (Forgive me for the inception-esque suggestion i'm about to posit). What if we're not really playing these characters? From the video it seems perfectly logical to me to conclude that once a psycho is caught, it can be hacked, once it's hacked "the proper authorities" can use it to catch and break other psychos. If this is the case then we could be playing the entire game (or most of it) within the net; in which case this suggestion is even more reasonable. If you're essentially "possessing" the body of a psycho your body is safe back home, if your cyborg is destroyed your mind is still fine. If this is the case you could conceivably leave your cyborg (for short times). Maybe i'm just getting overexcited with the potential...
 
should Netrunning look like this? :D







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Netrunners are more than just dataforts, and a good referee/game master can easily have them as part of the game. They can operate remotes, they can run cyberspace without touching a datafort which like regular combat can take a bit if not planned or run ahead of time. But to exclude them as a PC is like saying a rockers or corporates job takes too much time out of the game.

Are they for new players who dont know the rules, not so much.

But that aside cyberspace should be an entire zone of its own much like it is in the game, with constructs and realspace locations mapped and represented.
 
Green wire frame with hi-def icons representing the corportate logos and other people/ programs in the 'Net would look amazing!


I think this is definitely how they should go... although being able to switch the colors of how you perceive the online world would be fun too... but doing it this way has several benefits.

1. it keeps resource usage low

2. it keeps resource usage low

3. did i mention it would keep resource usage low?
 
This is what will make or break the game for me. It can be many things, but it must be there, otherwise it isn't Cyberpunk. I would imagine this be a world where the Netrunner could plug into a terminal and jump from node to node dealing with whatever comes along and attempting to hack into secure nodes. It shouldn't be a mini game, it is integral to the game itself. This should also be done by player characters if they have the deck and gear. There are other games like Anarchy Online and Star Wars the Old Republic that have created an alternate reality. I don't think that either have done a great job of making it great, although SWTOR does a better job. Shadowrun has failed at implementing this in the past.

This should be a major story line for Netrunners and there should be missions that include things like file espionage, cyber crime and hacking for money, etc..
 
Perhaps when linked in you are in the same world as everyone else, but you now see it from the perspective of information. Code gates on buildings, ICE at the door,, camera remotes, people walking by with little flickering lights where their neural processors are.

In this method, you wouldn't have to create a different game environment, just swap out the visual display and HUD. The same elements are present in the game environment either way, but you can't see or interact with them unless you are jacked in.

So you jack in, open your eyes and the Menu pops up. You look around and that previously inaccessible casino in the middle of the block, all steel, chrome and turrets in the real world, is now a resplendent neon-painted yellow/green building in the Net. High up, about the third floor in the Real World, is a door guarded by a Minotaur. The door has the number 7 on it, indicating it's complexity to your Deck. Nearby cameras and turrets are rendered in pale red and as your cursor travels over them, the Menu flickers, indicating it can interact with them.

You tap the space bar and float up a level, and again until you are even with but a safe distance from the Codegate. You flick through your Menu options and pull up your list of cracking programs. Opting for stealth, you launch a Worm, a long white undulating thing crackling with blue energy. It snakes along towards the Gate, passing quietly behind the suspicious Minotaur, until the Worm reaches the Gate and plunges it's head in., followed by it's long, wriggling body.
Hm. While I've typically pictured Netspace as different from Realspace, for game resources, might be easier to just re-skin the existing map, and add / subtract a few things, to differentiate Meatspace from Netspace.

This could work. Also, saves the devs from creating an ENTIRELY separate environment for Netspace.
 
Hm. While I've typically pictured Netspace as different from Realspace, for game resources, might be easier to just re-skin the existing map, and add / subtract a few things, to differentiate Meatspace from Netspace.

This could work. Also, saves the devs from creating an ENTIRELY separate environment for Netspace.


Thats why I am all for a a net that is just the realspace, only stripped down to the wireframe... or possibly a city with all the colors inverted... for that groovy effect...

so we could get something like this:

Normal streets (from GTA 4)



Inverted color Net view


Or the Wireframe net view (for netrunning just remove all vehicles,)


And limit the net representations to city center itself, with the outlying nomad or combat zone areas areas just having single buildings or being an empty void....
 
If it's possible for CDPR to include a wireframe view, I'd very much like to see that.


That would seem to be the easiest way to implement it to me... since its already there in the game.... they just have a mode that strips it down to that...

I remember when gamesharks were around for the playstation, they almost always had a code that would allow you to see the game in wireframe... it made tekken.... weird....
 
Well I liked the netrunning done in the Shadowrun videogame, but it needs a MASSIVE overhaul. There is no reason that the game engine couldn't just support a virtual world as a real one. I just hope that they don't over do it with a Tron look-a-like. While the genre of Tron, certainly set the genre, we must look past it, and what it will be in the future.

I almost hold that it would be more akin to flight or swimming. Cyberspace should be SPACE. No ups or downs, just destinations. This would be interesting and highly disorienting for us as players, though. I have faith that CD will do something we didn't think about anyway.
 
I ... hold that it would be more akin to flight or swimming. Cyberspace should be SPACE. No ups or downs, just destinations.
^^ Agreed with this; this was the concept of Cyberspace / the 'Net that I always envisioned in Cyberpunk literature / CP2020.

Again, if CDPR has the resources available to build out 'Netspace like this, I'm all for it, but I'll settle for a stripped-down wireframe of the city map.
 
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