How is the medtech class going to be handled, if at all?

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Not quite, to cauterize, you're not gonna sterilize anything leaving bits of burt power all over the place.

Duct tabe would be better, much broader surface area, wire could very easily restrict circulation.

It wasn't -realistic-, just cool. And I used roofing tar to cauterize already.

Here's a thought - come up with some of your own neato street cyberpunk field medicine bits.
 
If this game has an online cooperative mode that would make the med tech class a lot more viable. It would be difficult to incorporate those skills in single player unless they have AI companions or a series of side quests for the med tech that use those skills. Right now it is difficult to imagine how it will work at least for me.
 
its going to be hard in the beginning then in the end levels is going to be ridiculously overpowered. just like all other medcombat classes in games.
 
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