What I meant is simply draw whenever you feel like drawing a card during the game .. However drawing doesn't waste turns because that would be both boring and game breakingThat is actually an excellent idea. Make the player draw "reinforcement cards", but make him choose if he wants to draw his cards after round 1 or after round 2. That way even the drawing mechanic will be partially strategic, and it will help mitigate the 2nd round draw muster card risk while also helping to reduce the "purely luck based" last round draw. I feel however that drawing 2 cards at the end of round 2 (before last round) would be very unfair. So I suggest the following rule-set:
- You draw 10 cards in the initial draw
- You draw 2 cards right after that
- You will be able to decide between 2 options:
-- Draw 1 of the cards in round 2 and 1 in round 3 (last round) // good for "muster-card" focused decks
-- Or draw all 2 cards in round 2 // good for Skellige for example