Personally, I am beginning to have second thoughts about the idea of levels of difficulty. I mean it shouldn't be just about increasing the obstacles or damage taken etc..., rather, level of difficulty is situational. Say I am facing a gang member with low quality cybernetics. He/she, from a situational perspective, can't inflict damage like a corporate agent with fancy augmentation. So increasing the inflicted damage from low-tech enemies due to the higher difficulty level, slider or any sort of that thing is pointless because that sort of adversary should be weak or not that strong anyway. But critical shots can be definitely considered, so having a shot in the head even from a low tech enemy should hurt enough
Even with customized difficulty sliders, this sort of difficulties cut core features of the game that make it enjoyable in the first place. Like the difficulty system in Shadow of the Tomb Raider. Although it's innovative and gives several options to tweak the difficulty levels even further, removing features like the instinct ability is not something that's challenging. It is simply pointless because it removes a core feature of the game. And I am not talking about how to make it realistic, but to make the difficulty reflected from the situation at hand, regardless of the perspective of realism.
Something that caught my attention in Mafia 3 is how the police responds to witness calls. So if you committed a crime in a poor district, the police will be slower to show up and act differently compared to richer districts. And this is not depending on the difficulty level, which makes it much more convenient as it's a situational thing. Although it's a small detail, it's the closest thing that came to my mind.
Even with customized difficulty sliders, this sort of difficulties cut core features of the game that make it enjoyable in the first place. Like the difficulty system in Shadow of the Tomb Raider. Although it's innovative and gives several options to tweak the difficulty levels even further, removing features like the instinct ability is not something that's challenging. It is simply pointless because it removes a core feature of the game. And I am not talking about how to make it realistic, but to make the difficulty reflected from the situation at hand, regardless of the perspective of realism.
Something that caught my attention in Mafia 3 is how the police responds to witness calls. So if you committed a crime in a poor district, the police will be slower to show up and act differently compared to richer districts. And this is not depending on the difficulty level, which makes it much more convenient as it's a situational thing. Although it's a small detail, it's the closest thing that came to my mind.