It's taken around 3 months to get 1.1 and 1.2 out. At the rate of change for these patches I would estimate we need another 4 to 5 patches which means around another 6-9 months before the game is stable. I think that would be fair from CDPR to do before even giving us DLC as I would rather have complete and functional systems in the current game than get DLC of hair-do's or more penis sizes. Also the way they tried to present the 1.2 changes was cute but it was lipstick on a pig, we don't want cute anymore we just want results.
Unpredictable.
What i can see for now - is this: the problem which resulted in the tons of bugs at the release - largely remains in place. This problem - is lack of top-notch coders and/or testers in CDPR; or perhaps, they have some, but they are overloaded or somehow else unable to do well.
I remember when for example Starcraft (I and later II) were released, no bugs of the kind were present. Those titles ran stable and all the core mechanics and balance were polished and working at all times. Sure, Blizzard still issued tons of small fixes after the release, improving on all kinds of aspects of the game, but the product was "world class game" right at the release. Same was with Mass Effect. Same thing with Civilization (at least up to fifth game - i played them all a lot, but not 6th). Etc. So we know it's doable. Lots of examples.
Reasons aside, CDPR did not achieve this with CP2077. And truth be told, they also did not achieve this - at the release - with Witcher 3 (details - here:
https://www.thegamer.com/cyberpunk-2077-bugs-issues-witcher-3/ ). And now, everyone's hope is that CDPR will "fix" this game much like they managed to fix Witcher 3.
But who guarantees CDPR _can_ do it?
If, for whatever reasons, their coders and testers won't massively improve their results - i have reasonable doubts this game will ever make it to world class title, quality-wise. I mean, we even have inventories which work slower and slower the more items are in them. This is 2021, but we have a game which starts to lag during working player's inventories with merely several dozens items in player appartment stash? An RPG supposedly all built all around hundreds various items to loot? Gimme a brake...
And it is more than just all kinds of broken things and bugs. It's also extremely stupid in-game mechanics - great many of them. My recent topic about 9.2M headshot, for example (mind you, this is legit - no bugs, glitches, mods used)? Good example. In a game where even thoughest enemies have some 100...200k health, one can clearly see how unbalanced the game is, in this sense. It ain't just "couple times higher damage" from what would be balanced skill / perk system. It's _dozens_ times higher damage possible to do. At which point, frankly, there is no sense to sacrificing defenses and other perks / features for "top notch damage". Indeed, what difference it makes if it's 9M or just 400k, if both drop anything instantly?
And the same problem goes on and on. "Economics" is seemingly present, but in fact eddies are laughably easy to earn in excessful amounts after certain grinds are done (to max level, etc). Which grinds themselves - are often boring, and often too lengthy (it ain't 1980s, CDPR!
). Core "armor" mechanic is created by somebody who clearly had no clue whatsoever about what anyhow interesting defensive gameplay mechanic can be. I bet even simplest phrase on this subject, like "multiplicative DR% with reasonable hard cap instead of plain DR with no cap" would puzzle 'em, eh. Great many dozens of food and drink items which perform no practically significant gameplay function. Heck, the game probably has more perks and items for "better killing robots" than how many robots we actually end up meeting in the game. Who made all this? Game designer? Or was it migraine designer? =)
So yeah. It's not a given even 5-6 patches will fix the game to something good-in-all-regards. May well never happen. And man will i be sad if this will be this game's end! It clearly has lots of great effort put into it by model artists, voice artists, motion capture artists, writers and scripters. Vast majority of that effort producing excellent results.
I wish we could do something significant to assist CDPR in getting better at it. But i don't think we can. We can only hope. Let's hope...