1. Anamnasis now works, although the description is misleading. You can go below the 2/3/4 RAM threshold at each rank but it just immediately resets your RAM to 2/3/4.
2. Daisy Chain now correctly reduces remaining quickhack cooldowns by 10%/35%/50%. Rank 1/3 was grossly overperforming before 1.2.
3. All top level perks now function as described i.e. Merciless, Crazy Science etc. Dragon Strike does apply its crit damage buff but it didn't show up on the character sheet while I had a blade equipped. Not sure why.
4. Hasty Retreat increases movement speed upon detection now although its hard to test if the correct percentage bonus is being applied due to the
convoluted way in which movement speed is calculated.
5. Hard Motherfucker's stackable armour/resistance bonus no longer disappears permanently when you load game state.
6. Guerilla's stackable crit damage bonus no longer disappears permanently when you load game state.
Thats just the shit I tested.
Perks that still don't work (or do not function as described) in 1.2:
1. Offensive Defense still incorrectly applies its 3x damage multiplier to heavy attacks making it grossly overperforming. It should only apply to defensive attacks. Not going to lie, I'm going to miss smashing scavs with 200k+ blade crits.
2. Bunker still literally does nothing. It should give an armour + resistance buff when shooting behind cover. Doesn't say if it has an ICD or the duration of the effect. No buff icon.
3. Revamp also literally does nothing. Its supposed to increase tech weapon damage by 25% (not that tech weapons need a damage buff but hey...)
I haven't gone through the complete list because theres a whole bunch of other things I want to do in the game besides writing undocumented patch notes.