Since you felt the need to argue over what was clearly stated as personal opinion and sound - I will answer in kind. When I said obnoxious experience I meant that I don't feel the need to turn my game into a cacaphony of car engines, just because someone thinks that will make it more realistic. Consider how many cars there are around at the more busy areas of the city. I don't need any other ambient sound drawn out into the roaring of engines, like it happens in quite few places in your videos. I am playing the game to sink into the ambience of the whole city and not into the engines of its cars. Like I said - if the examples you shown are more to your liking - mods exist for the reason. Personally I don't like it and I have no problem with suspension of believe in visual art products. I am not after 100% hands on real experience in games. Personally I think they striked a good balance in their audio design. Some adjustments here and there would be welcomed, but yours are to extreme imo. Again this is just my personal opinion. Don't feel the need to argue further please. It's fine if different people tastes and views differ after all. Have a good day!It's not about the loudness of sounds, everyone could easily adjust that to taste in their settings.
The point is a realistic simulation of sound sources in 3D space, matching the things you actually see on screen. When a (non-electric) sports car is right next to you waiting in traffic, you would obviously hear the roaring idle sound of that V8 engine for example. That's not obnoxious, that's reality, but it's completely dismissed with the sound design of CP. One example of many.
And when a game developer tries to simulate a world with so much attention to detail in the visual department, I think they should try to achieve the same level of fidelity on the audio side as well.